Focal length of magnifying glass for VR?

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SUMMARY

The standard focal distance for VR headsets, such as Google Cardboard, is 45mm, utilizing convex lenses positioned 45mm from the screen. This distance is chosen to ensure that the image plane is effectively at negative infinity, allowing for relaxed eye viewing and reducing fatigue. The discussion raises questions about the feasibility of using shorter focal lengths, such as 25mm, to create a more compact and comfortable VR rig, while also seeking simplified calculations for determining appropriate focal lengths.

PREREQUISITES
  • Understanding of optical principles related to focal length
  • Familiarity with convex lenses and their applications in VR
  • Basic knowledge of VR headset design and ergonomics
  • Experience with calculations involving lens optics
NEXT STEPS
  • Research the optical design of VR headsets, focusing on lens configurations
  • Learn about the effects of focal length on user comfort in VR environments
  • Explore calculations for lens focal lengths and their implications in VR design
  • Investigate alternative lens materials and designs that could reduce focal distance
USEFUL FOR

This discussion is beneficial for optical engineers, VR headset designers, and anyone involved in enhancing user comfort and experience in virtual reality applications.

dwaring28720
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Hi the standard focal distance seems to be 45mm for vr headsets such as google cardboard. In other words there's a pair of convex lenses in front of your eyes with the screen being 45mm away from the lenses ... I am not sure why you can't use different lenses to reduce the focal distance to the screen whereby making the whole rig shorter and ... more comfortable to wear.

First does anyone know why this is the distance that's being used as the standard? and second can someone dumb down the calculation to work out what would make a shorter focal length such as 25mm instead of 45mm.

I apologise for any grammar or typos I am using the wifes phone and its too small for my fingers

Kind regards for any answers
 
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I haven't played with any of those, but my guess is that the optical system puts the image plane at (negative) infinity: your eyes will be relaxed when viewing the image, which makes using the device less tiring on your eyes. Most eyepieces work that way.
 

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