How Does the Force of a Falling Object Change Upon Impact?

In summary, the conversation discusses the calculation of force and impulse in various scenarios, such as an object falling and hitting the ground or a collision between two objects. It is noted that in a linear elastic collision, the force profile follows a sin² shape, and the peak force can be estimated using the equation 2m(Δv)/(Δt), where m is the mass and Δv and Δt represent the change in velocity and time, respectively. However, it is also mentioned that in practice, most collisions do not fit this exact model. The importance of considering both force and impulse in different scenarios is highlighted, as well as the need to understand the elastic properties of materials involved in order to accurately estimate the peak force.
  • #1
soundsgood
10
0
F=ma
eg, a static bag of a 1kg weight has a force on the table of .98N.
if it were to fall, would its force hitting the ground be the sum of the standard g of 9.8m/s+ 9.8t?
or do you scrap that idea and use K.E. instead?
and also, if it reaches terminal velocity and has an acceleration of 0, surely F=ma isn't used as the result would be 0 force acting on the surface it lands

been a while since i was taught this in college
 
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  • #2
it's normal component of velocity will become zero after hitting.use impulse momentum equation to find out the force exerted by ground
 
  • #3
soundsgood said:
if it were to fall, would its force hitting the ground be the sum of the standard g of 9.8m/s+ 9.8t?

No, it would be F=mg in the direction of falling, and some air resistance force in the opposite direction (if you taking air friction into account).

soundsgood said:
or do you scrap that idea and use K.E. instead?

Whatever you use, you have to have the same results.

soundsgood said:
and also, if it reaches terminal velocity and has an acceleration of 0, surely F=ma isn't used as the result would be 0 force acting on the surface it lands

No. When it reaches terminal velocity, it have constant speed due the equality of F=mg and the air ressistance force (which depend od velocity). But when it hits the ground, it's velocity change from given velocity to the zero, and force acting in that case is change on momentum over time.
 
  • #4
that maK.E.s total sense. thanks for that, of course its the same results, i wasnt thinking straight obviously
 
  • #5
Don't confuse force with impulse.
If a mass M hits the ground at speed V the impulse (change in momentum) is M.V.
This is not a force; it is the integral of the force over the duration of the impact.
The force, as a function of time, will depend strongly on the nature of the bodies. If either is soft then the impulse is spread out, giving moderate forces over an extended period. If both hard, you'll get a shorter, sharper peak.
 
  • #6
well I think it is better to ask for impulse in this case because it's normal velocity will become zero just after the impact may be very less time and after that it will exert only it's weight.
 
  • #7
andrien said:
well I think it is better to ask for impulse in this case because it's normal velocity will become zero just after the impact may be very less time and after that it will exert only it's weight.

It is still valid to ask about force. You might want to know whether an object will break on impact, and that's a question of the peak force generated. But in general it's much harder to figure out because it depends on the detailed characteristics of the objects in collision.
 
  • #8
ok,then let me know what will be the force on a body if it's momentum changes by a finite amount in an infinitesimal time.well,that is the place to talk about impulse .
 
  • #9
andrien said:
ok,then let me know what will be the force on a body if it's momentum changes by a finite amount in an infinitesimal time.well,that is the place to talk about impulse .

momentum change = ∫force.dt (as vectors)
If the time delta is zero then the momentum change must be too.
In practice, therefore, the time delta is never 0, but it might be very short.
 
  • #10
that is what I am saying if time delta is very short then for a finite momentum change the force should be some sort of delta function and when object hits the ground it will be very large as is the case with delta function when it's argument becomes zero but neverthless the integral is finite so it is better to work with impulse rather than force.
 
  • #11
andrien said:
that is what I am saying if time delta is very short then for a finite momentum change the force should be some sort of delta function and when object hits the ground it will be very large as is the case with delta function when it's argument becomes zero but neverthless the integral is finite so it is better to work with impulse rather than force.

Delta functions are theoretical devices. They can give correct mathematical answers because they represent a limit which will be approximated by reality, but as with all limit processes you have to treat them carefully.
A nonzero impulse imparted in zero time (a Green's function) would imply an infinite force (a delta function). Clearly that does not happen in the real world. If you want to know the change in momentum of the target, the duration of the impact isn't critical; you can treat it as a delta function if you like. But if you want to know the maximum force (e.g. for determining whether something will break) then you can't treat it as a delta function; doing so would imply that tapping on a concrete wall would shatter it.
As far as I am aware, it is possible that neither infinities nor infinitesimals occur in the real world.
 
  • #12
In a linear elastic collision, the force profile follows a sin² shape. In practice, most collisions do fit that model pretty well, even the inelastic collisions for some reason. So you can estimate the peak force as 2m(Δv)/(Δt). To estimate Δt, you need to know something about elastic properties of materials involved.
 
  • #13
all right, you live in real world.moreover sin^2 of what
 
  • #14
K^2 said:
In a linear elastic collision, the force profile follows a sin² shape. In practice, most collisions do fit that model pretty well, even the inelastic collisions for some reason. So you can estimate the peak force as 2m(Δv)/(Δt). To estimate Δt, you need to know something about elastic properties of materials involved.

Do you have a reference for that? I would have expected just a sin function, i.e. like a normal spring. sin² seems unlikely.
On the basis of sin(w.t), the peak force would be M.π/(2T), where M is the absorbed momentum and T is the time to absorb it.
 
  • #15
Erm. You are absolutely right. It should have been Sin, not Sin². Not even sure where I got the square from. Maybe I was thinking about energy.

The real collision's force profile does level off at zero smoothly, unlike the sin, due to the fact that contact surface changes a bit as object deforms. So T has to exclude these areas, but otherwise, it's not a bad fit.
 

FAQ: How Does the Force of a Falling Object Change Upon Impact?

What is the force of a falling object?

The force of a falling object is the downward acceleration caused by gravity acting on the object. This force is known as weight and is measured in newtons.

How is the force of a falling object calculated?

The force of a falling object can be calculated using the formula F = mg, where F is the force in newtons, m is the mass of the object in kilograms, and g is the acceleration due to gravity (9.8 m/s^2 on Earth).

Does the force of a falling object change?

Yes, the force of a falling object can change depending on factors such as air resistance, altitude, and the mass of the object. For example, an object with a larger mass will experience a greater force due to gravity compared to a smaller object.

What is the relationship between force and acceleration in a falling object?

According to Newton's Second Law of Motion, the force of a falling object is directly proportional to its acceleration. This means that as the force increases, the acceleration of the object will also increase.

How does air resistance affect the force of a falling object?

Air resistance, also known as drag, is a force that opposes the motion of a falling object. This force increases as an object falls faster, and can ultimately balance out the force of gravity, resulting in a constant velocity known as terminal velocity.

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