Formula for trajectory also applicable to decelerating bodies?

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The formula d=0.5(g)(t^2) is specific to free-falling objects under gravity and cannot be applied to decelerating bodies like cars without considering friction. For decelerating objects, alternative equations are available, such as d = v_i t + 0.5a t^2, which require knowledge of initial speed and acceleration. These formulas are valid only when acceleration is constant, unlike the gravitational formula which assumes a specific acceleration of 9.8 m/s². While deceleration can be conceptually compared to upward motion, the rates differ significantly. Therefore, appropriate formulas must be used for accurate calculations in deceleration scenarios.
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The formula that is applied to falling objects with disregard to any exterior forces except gravity is : d=0.5(g)(t^2)

Can it also be applied to decelerating bodies, such as cars, with disregard to friction?
Such as a car with an initial velocity slowing down to 0 m/s over a distance of 50 meters.
 
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No, that formula only works for a body in free fall, starting from rest, in Earth's gravity (or equivalent).

For other accelerating or decelerating objects, there are various formulas you can use:
d = v_i t + \frac{1}{2}a t^2
if you know initial speed and acceleration
d = v_f t - \frac{1}{2}a t^2
if you know final speed and acceleration
d = \frac{(v_f + v_i)t}{2}
if you know initial and final speeds and time
d = \frac{v_f^2 - v_i^2}{2a}
if you know initial and final speed and acceleration

Of course, all these are only applicable when the acceleration is constant.
 
Can't you substitute gravity for deceleration?
Basically if you turn a deceleration car to it going upwards, it's the same as a thrown ball except with different deceleration rates
 
Well, yes, it's the same, but the rate of acceleration/deceleration is not g for a car. The formulas I gave in my post work for any constant acceleration/deceleration. But the one you were originally asking about is what you get when the acceleration happens to be equal to 9.8 m/s^2 (and the initial speed is zero).
 
I built a device designed to brake angular velocity which seems to work based on below, i used a flexible shaft that could bow up and down so i could visually see what was happening for the prototypes. If you spin two wheels in opposite directions each with a magnitude of angular momentum L on a rigid shaft (equal magnitude opposite directions), then rotate the shaft at 90 degrees to the momentum vectors at constant angular velocity omega, then the resulting torques oppose each other...

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