General Lorentz transformation, spatial vector components

In summary: Apart from the method mentioned in my OP what other ways are there to derive the 3+1d lorentz boost in matrix form?There are many different ways to derive the Lorentz transformations, and it can be done using many different choices of the initial set of assumptions. See ch. 2 of my SR book for a survey: http://www.lightandmatter.com/sr/ .
  • #1
JD96
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Hello,

a derivation of the lorentz transformation for an arbitrary direction of the relative velocity often makes use of writing the spatial position vector of an event as the sum of its component parallel and perpendicular to the velocity vector in one inertial frame and then transforming both components in the following way:
[itex]\vec x'_{⊥}= \vec x_{⊥}[/itex]
[itex]\vec x'_{\parallel}= γ(\vec x_{\parallel}-\vec v t)[/itex]
Now, I understand that the magnitude of the perpendicular component stays the same in both frames and I also know both inertial frames have to agree on the magnitude of the relative velocity. Unfortunately I can't think of arguments why the unit vector of the velocity vector and the perpendicular component should be identical in the two frames, that is why it can't be the case that some kind of rotation of the spatial axis gets involved when performing a general lorentz transformation. But in order to justify the above transformations I need to be confident that the direction and orientation of those vectors are indeed the same.
This is the only part in the derivation that troubles me and I would appreciate any help. Hopefully I stated my problem clear enough so that maybe someone can come up with an argument adressing these issues.

Thanks in advance!
 
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  • #2
JD96 said:
why it can't be the case that some kind of rotation of the spatial axis gets involved when performing a general lorentz transformation

A general Lorentz transformation does include spatial rotations. What you've written down is a more restricted transformation that is properly called a "boost", although the term "Lorentz transformation" is often used to describe this kind of transformation as well. A boost is defined as a transformation that does not change the direction of any spatial axes; all it does is change velocity. A transformation that included rotation of the spatial axes would be described by a more complicated equation, not the one you've written down.
 
  • #3
PeterDonis said:
A transformation that included rotation of the spatial axes would be described by a more complicated equation, not the one you've written down.
Intuitively I would think that a set of three rulers that are orthogonal to each other in one frame are not in another one or does one have to distinguish between a rotation that is brought in manually with a rotation matrix and one that is "induced" by relativistic effects?
 
  • #4
JD96 said:
Intuitively I would think that a set of three rulers that are orthogonal to each other in one frame are not in another one or does one have to distinguish between a rotation that is brought in manually with a rotation matrix and one that is "induced" by relativistic effects?
What you say is true, in general. However, if relative motion is parallel to one of rulers, the orthogonality is preserved.
 
  • #5
You might also want to look at Thomas precession.
 
  • #6
@bcrowell So from what I understand using the graphics in the wiki article: If I perform three lorentz transformations (where in each one the relative velocity is aligned with one of the axes), I have not simply transformed the coordinates between two frames whose relative velocity is arbitrarily oriented, but also whose coordinate axes are rotated with respect to each other. If I would like to derive the general lorentz boost this way, is it possible to account for this effect without additional assumptions?
 
  • #7
JD96 said:
@bcrowell So from what I understand using the graphics in the wiki article: If I perform three lorentz transformations (where in each one the relative velocity is aligned with one of the axes),
Two Lorentz transformations does it, and it's not relevant whether they're aligned with the coordinate axes, as long as they're not along the same axis as each other.

JD96 said:
If I would like to derive the general lorentz boost this way, is it possible to account for this effect without additional assumptions?
There are many different ways to derive the Lorentz transformations, and it can be done using many different choices of the initial set of assumptions. See ch. 2 of my SR book for a survey: http://www.lightandmatter.com/sr/ . What set of assumptions did you have in mind?

There is also the question of what your goal is in terms of the language and form in which you want to end up displaying the transformations. Coordinates and matrices? Tensors and index gymnastics? Probably the more concrete the form you aim for, the uglier it's going to be. I think in general when people want to organize their thoughts about Lorentz transformations and do it in an elegant way, they work in the language of group theory. You have a certain set of boosts and rotations, and you describe their commutators.
 
  • #8
@bcrowell I would like to derive the 3+1d lorentz boost in matrix form using the one dimensional lorentz transformation (I haven't yet learned about differential geometry and group theory). Apart from the method mentioned in my OP what other ways are there? I now know that using several different frames and doing a row of lorentz boosts will cause problems since several lorentz boosts will include rotations. Thats why I was wondering whether one could correct for the thomas precession to fix this way of deriving the 3+1d lorentz boost. Hopefully I was able to formulate my problem clear enough :-)
Thanks for all the responses so far!
 
  • #9
JD96 said:
@bcrowellThats why I was wondering whether one could correct for the thomas precession to fix this way of deriving the 3+1d lorentz boost.

It's not a correction. If you compose two boosts, a rotation is simply part of the result.

Re your other questions, please see the info and link I gave above.
 
  • #10
I will have a look at the link you gave me when I have a little bit more time to study it in greater detail.

With correction I meant that when aiming to derive the 3+1d lorentz boost in matrix form as given here https://en.wikipedia.org/wiki/Lorentz_transformation#Boost_in_any_direction, but instead using the procedure of performing several 1+1d lorentz boosts and then establishing a relation between the coordinates of the initial and final inertial frame, a rotation will be an "unwanted byproduct" and won't lead me to the form given in the wiki article (or am I wrong here?). So I guess I would have to redo the rotation in order to obtain a pure boost.
 
  • #11
JD96 said:
or am I wrong here?

A single 3+1d Lorentz boost, like what the Wiki page describes, is not the same as a sequence of 1+1d Lorentz boosts in different directions. The former is just a single boost where, for whatever reason, you haven't aligned any of the coordinate axes in the direction of the boost; the only issue involved is finding an expression for the single transformation in this case.

The latter is two (or more) boosts in different directions, and the issue is finding a generalized transformation that is equivalent to the two (or more) boosts applied one after the other. It's only that latter case that results in a rotation being included as part of the result; i.e., the generalized transformation that results from composing two or more boosts in different directions is not a pure boost; it's a boost plus a rotation. The "3+1d Lorentz boost" formula you gave does not describe this kind of transformation.
 
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1. What is the General Lorentz Transformation?

The General Lorentz Transformation is a mathematical expression that describes how coordinates and physical measurements change between two inertial reference frames moving at constant velocities relative to each other. It is a fundamental concept in the theory of special relativity.

2. How does the General Lorentz Transformation affect spatial vector components?

The General Lorentz Transformation affects spatial vector components by describing how they transform from one reference frame to another. This transformation includes changes in length, direction, and orientation of the vector components.

3. How is the General Lorentz Transformation different from the Galilean Transformation?

The General Lorentz Transformation is different from the Galilean Transformation in that it takes into account the effects of time dilation and length contraction, which are consequences of special relativity. The Galilean Transformation does not account for these effects and is only valid for low velocities.

4. What is the significance of the Lorentz factor in the General Lorentz Transformation?

The Lorentz factor (γ) in the General Lorentz Transformation is a mathematical factor that appears in the equations and reflects the effects of time dilation and length contraction. It approaches 1 at low velocities, but increases significantly at higher velocities, approaching infinity at the speed of light.

5. How is the General Lorentz Transformation used in practical applications?

The General Lorentz Transformation is used in many practical applications, including particle physics, astrophysics, and GPS technology. It allows for accurate measurements and predictions in situations where objects are moving at high velocities or experiencing strong gravitational fields.

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