How can I accurately calculate the moment of inertia for random 3D shapes?

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SUMMARY

The discussion focuses on accurately calculating the moment of inertia for random 3D shapes, specifically around the z-axis. The proposed method involves dividing the shape into thin plates, calculating the moment of inertia for each, and summing them up using the formula I = ƩdI = 2*(dI_area * density * t + distance^2 * dm). However, this approach is flawed for arbitrary shapes, particularly those lacking rotational symmetry. Alternative methods, such as dividing the solid into cylinders or rings and applying the perpendicular axis theorem, are recommended for more accurate results.

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  • Understanding of moment of inertia and its mathematical representation
  • Familiarity with the perpendicular axis theorem
  • Knowledge of solid geometry, particularly cylindrical and ring shapes
  • Basic principles of density and mass distribution in 3D shapes
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  • Learn about the perpendicular axis theorem and its applications
  • Explore numerical integration techniques for complex shapes
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Mechanical engineers, physicists, and students studying dynamics who need to calculate the moment of inertia for complex 3D shapes.

power11110
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Hello,

I am trying to find moment of inertia of various random 3D shapes and I have few general questions.

I take very thin 'plates' of the shape, calculate moment of inertia of that area, multiply it by thickness of one 'plate unit', also I add a square distance it is from the origin multiplied by a mass of that unit plate. Since I need to find out moment of inertia around z axis and the shapes are symmetrical by x and y-axis I get the general formula like this:

I = ƩdI = 2*(dI_area * density * t + distance^2 * dm);

where dI_area is a moment of inertia of unit plate
t is a thickness of unit plate
distance is a distance from origin
dm = Area*t*density; where Area is area of thin plate (or unit plate);

I would like someone to comment on my actions because I do not obtain right results using this method.

Thank you in advance
 
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In general, for random shapes, the method won't work.
Presumably the shapes have a lot of rotational symmetry?

If you have a solid of rotation about the x-axis (say) and you need the moment of inertia about the z-axis, then you'd need to divide the solid into cylinders or rings - and work out the moment of inertia of each element (ring or cylinder) about the z axis ... then add them up.

i.e. what is the moment of inertia of a (hollow) cylinder length L, radius r, and thickness dr (density ##\rho##) oriented along the x-axis and centered on the z-axis, about the z axis? What is if is not centered on the z axis?

i.e. what is the moment of inertia about the z axis of a disk radius r centered on the x-axis situated between x and x+dx?

It may be easier to find the moment of inertia about he x and y axis, and use the perpendicular axis theorem - but not usually.
 
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