How can I quickly destroy the enemy target and avoid being discovered?

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Discussion Overview

The discussion revolves around a hypothetical scenario involving a gunner on a desolate planet tasked with destroying an enemy target using projectile motion. Participants explore the calculations necessary to determine the launch angles and timing for firing projectiles at an enemy craft, considering factors such as muzzle velocity and gravitational acceleration.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant describes the scenario and outlines the need to calculate two launch angles and the timing for firing the second projectile to ensure the enemy's destruction.
  • Another participant humorously suggests that the "right angle" to approach the enemy is $\frac{\pi}{2}$, implying a non-violent resolution.
  • A participant presents calculations for the launch angles, proposing $\theta_2 = \frac{1}{2}\text{arcsin}\left(\dfrac{gk r_{\text{max}}}{v_0^2}\right)$ and $\theta_1 = \frac{\pi}{2} - \theta_2$, along with a formula for the time difference between the two shots.
  • Subsequent replies affirm the correctness of the calculations presented, but one participant expresses a lack of confidence in their work due to fatigue.

Areas of Agreement / Disagreement

There is some agreement among participants regarding the correctness of the calculations for the launch angles and timing, but the discussion also includes humorous and non-technical responses that do not engage with the mathematical aspects.

Contextual Notes

Participants express uncertainty about the calculations and the need for verification, with one participant mentioning fatigue as a factor in their confidence level.

MarkFL
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You are a gunner stationed on a distant outpost located on a desolate planet with no atmosphere. When you signed up for duty, you envisioned traveling the galaxy and seeing many wondrous things. Your recruiter painted quite an exciting picture, regaling you with many fascinating stories of his time in deep space! You think of the irony as you stare at the walls of your sparsely decorated dorm room day after day, each of which lasts roughly 3 Earth weeks on this stupid planet. (Dull)

But, this planet is rich in minerals that mankind wishes to mine, and so here you are. However, another race of beings also wants to mine this planet, and so naturally we are at war, as the universe is simply too small to share. (Punch)

Your gun is underground, but can maneuver such that its muzzle is at ground level for any launch angle $0<\theta<\dfrac{\pi}{2}$, and the terrain is flat all around your location. Your gun has a muzzle velocity of $v_0$ and the acceleration due to gravity is $g$.

Suddenly your boredom is shattered as an enemy craft has just unwittingly landed within the maximum range of your gun. If $r_{\max}$ is the maximum range of your gun, then let the range of the enemy be $k\cdot r_{\max}$, where $0<k<1$. It has been determined that the EM shielding of the enemy craft is capable of withstanding being hit by one of your projectiles, however, if hit by two projectiles simultaneously, the shield will collapse and the enemy will be destroyed. If you fail, your location will have been given away, and the enemy will begin firing on your location. If you take too long, the enemy will also inevitably discover your location and begin firing. Thus, you need to quickly and correctly determine:

a) The two launch angles for the projectiles.

b) How long after the first projectile is fired should the second be fired?
 
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Well obviously the "right" angle is $\frac{\pi}{2}$...

Looking at my terribly messy calculations, I think I have:

$\theta_2 = \frac{1}{2}\text{arcsin}\left(\dfrac{gk r_{\text{max}}}{v_0^2}\right)$

and $\theta_1 = \frac{\pi}{2} - \theta_2$

with:

$\Delta t = t_1 - t_2 = \dfrac{2v_0}{g}(\sin\theta_1 - \cos\theta_1)$

(the first shot has to be fired at an angle > $\frac{\pi}{4}$ to have a longer "hang time" which only depends on the vertical component)

but I am too tired at this point to check my work.
 
Hello, Deveno!

Your answers are correct and you have destroyed the enemy!

My results were in a different form, and are given here:

Along the horizontal component of motion, there are no forces acting on the projectile, so we may state:

$$\frac{dv_x}{dt}=0$$ where $$v_{x_0}=v_0\cos(\theta)$$

Integrating with respect to $t$, we find:

$$v_x(t)=v_0\cos(\theta)$$

Integrating again, where the origin of our $xy$-axes is at the muzzle, we find:

$$x(t)=v_0\cos(\theta)t$$

Along the vertical component of motion the force of gravity is acting, in a downward direction, so we have:

$$\frac{dv_y}{dt}=-g$$ where $$v_{y_0}=v_0\sin(\theta)$$

Integrating with respect to $t$, we find:

$$v_y(t)=-gt+v_0\sin(\theta)$$

Integrating again, we get:

$$y(t)=-\frac{g}{2}t^2+v_0\sin(\theta)t$$

Eliminating the parameter $t$, we obtain:

$$y(x)=\tan(\theta)x-\frac{g}{2v_0^2\cos^2(\theta)}x^2$$

Equating $y$ to zero and taking the non-zero root, we get the range $r$ of the projectile as:

$$r=\frac{v_0^2\sin(2\theta)}{g}$$

We see now that the range is a maximum for $$\theta=\frac{\pi}{4}$$ and is given by:

$$r_{\max}=\frac{v_0^2}{g}$$

And so the range of the enemy is:

$$r=k\frac{v_0^2}{g}=\frac{v_0^2\sin(2\theta)}{g}$$

This then implies:

$$\sin(2\theta)=\sin(\pi-2\theta)=k$$

Thus, the larger launch angle (which will be used for the first projectile as it will be in motion longer) $\theta_1$ is found from:

$$\pi-2\theta_1=\sin^{-1}(k)$$

$$\theta_1=\frac{\pi}{2}-\frac{1}{2}\sin^{-1}(k)$$

And of course the smaller launch angle used for the second projectile is:

$$\theta_2=\frac{1}{2}\sin^{-1}(k)$$

Now, using the equation:

$$r=v_0\cos(\theta)t\implies t=\frac{r}{v_0\cos(\theta)}=\frac{k\frac{v_0^2}{g}}{v_0\cos(\theta)}=\frac{kv_0}{g}\sec(\theta)$$

And so we find, using the fact that the two launch angles are complementary:

$$\Delta t=t_1-t_2=\frac{kv_0}{g}\left(\csc\left(\frac{1}{2}\sin^{-1}(k) \right)-\sec\left(\frac{1}{2}\sin^{-1}(k) \right) \right)$$

Using half-angle identities for sine and cosine, and simplifying a bit, we obtain:

$$\Delta t=\frac{\sqrt{2}v_0}{g}\left(\sqrt{1+\sqrt{1-k^2}}-\sqrt{1-\sqrt{1-k^2}} \right)$$
 
MarkFL said:
Hello, Deveno!

Your answers are correct and you have destroyed the enemy!
$$\Delta t=\frac{\sqrt{2}v_0}{g}\left(\sqrt{1+\sqrt{1-k^2}}-\sqrt{1-\sqrt{1-k^2}} \right)$$
Well it's good to know that I got the answer correct, but I was too lazy to work out the half-angle formulas.

-Dan
 

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