How do I determine the appropriate drag force equation for my problem?

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Homework Help Overview

The discussion revolves around determining the appropriate drag force equation for an object thrown upward in the presence of drag. The original poster is uncertain about whether to use a linear drag model (bv) or a quadratic drag model (kv²) and seeks guidance on how to decide between the two based on the problem context.

Discussion Character

  • Exploratory, Assumption checking

Approaches and Questions Raised

  • Participants explore the implications of using different drag models, questioning when each model is appropriate. The original poster expresses difficulty in pursuing the problem with kv² due to integration challenges, while others suggest that the choice of model may depend on the specific conditions of the problem.

Discussion Status

There is an ongoing exploration of the drag models, with some participants suggesting that kv² is the more accurate representation, while others note that bv may simplify the problem under certain conditions. The conversation indicates a lack of consensus on the best approach, but there are hints of productive direction regarding integration techniques and the nature of drag forces.

Contextual Notes

Participants mention that drag is typically proportional to the square of velocity in real scenarios, but simplifications are sometimes made for ease of calculation. There is also a discussion about the conditions under which each model might be valid, particularly in relation to the object's velocity and cross-sectional area.

iScience
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i have an object thrown up in the air with drag present.

i want to know how much time it takes to reach the peak ie when v=0

m[itex]\ddot{x}[/itex]=-mg-kv2

basically, i don't know which one to use for drag, I've seen bv being used before in problems, and I've also seen kv2 being used before in problems. which one do i use for this problem and when/how do i know when to use which one?

for this problem, if it's bv i can definitely do the problem. but if it's kv2, i don't know how to pursue the problem. for the above equation i gave, if it's kv2, then i can put acceleration in terms of t like dv/dt. but then when i move the RHS over to the right by dividing, i cannot do the integral because i do not have an extra v term in the numerator.
 
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In reality, drag is proportional to the square of velocity (##D = C_D \frac{1}{2}\rho v^2 S##), but is sometimes modeled as being proportional to the velocity so that you get a linear ODE instead of a nonlinear ODE.

If you choose to model drag as ##D \propto v^2##, the easiest way is probably to consider a numerical approach.
 
so in other words, it sounds like i can use bv OR kv^2 depending on whatever form helps me to solve the problem right? since b and k are just stuffed up constants?
 
Well, no. The correct model is ##kv^2##; modeling the drag as ##bv## is a simplification that only works for small velocities. It's also generally used in introductory mechanics problems.

It sounds like you have some freedom with your model. What are you trying to accomplish?
 
iScience said:
i have an object thrown up in the air with drag present.

i want to know how much time it takes to reach the peak ie when v=0

m[itex]\ddot{x}[/itex]=-mg-kv2

basically, i don't know which one to use for drag, I've seen bv being used before in problems, and I've also seen kv2 being used before in problems. which one do i use for this problem and when/how do i know when to use which one?

for this problem, if it's bv i can definitely do the problem. but if it's kv2, i don't know how to pursue the problem. for the above equation i gave, if it's kv2, then i can put acceleration in terms of t like dv/dt. but then when i move the RHS over to the right by dividing, i cannot do the integral because i do not have an extra v term in the numerator.

You get an integral of the form

$$ \int_0^v \frac{dw}{1 - \kappa^2 w^2}, $$

which can be done by partial fractions:

$$ \frac{1}{1-\kappa^2 w^2} = \frac{1}{2} \left( \frac{1}{1+\kappa w} + \frac{1}{1-\kappa w} \right).$$

These partial fractions integrate as certain logs.
 
jhae2.718 said:
Well, no. The correct model is ##kv^2##; modeling the drag as ##bv## is a simplification that only works for small velocities. It's also generally used in introductory mechanics problems.

It sounds like you have some freedom with your model. What are you trying to accomplish?

small velocities? actually i thought it was only proportional to v when the object itself had a small cross sectional area.
 
iScience said:
i have an object thrown up in the air with drag present.

i want to know how much time it takes to reach the peak ie when v=0

m[itex]\ddot{x}[/itex]=-mg-kv2

basically, i don't know which one to use for drag, I've seen bv being used before in problems, and I've also seen kv2 being used before in problems. which one do i use for this problem and when/how do i know when to use which one?

for this problem, if it's bv i can definitely do the problem. but if it's kv2, i don't know how to pursue the problem. for the above equation i gave, if it's kv2, then i can put acceleration in terms of t like dv/dt. but then when i move the RHS over to the right by dividing, i cannot do the integral because i do not have an extra v term in the numerator.
There is a trick to integrating the force balance equation. Multiply both sides of the equation by dv/dt. You will end up with all three terms which are exact derivatives that can be integrated immediately.

Regarding the drag force on an object, in practice it is not proportional to either v or v2. The drag coefficient is a function of the velocity that needs to be measured. However, as implied by jhae2.718, in the limit of very low velocities, the drag coefficient is inversely proportional to the velocity. In this limit (laminar flow), the constant of proportionality can be measured or calculated using fluid mechanics.
 

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