How do Unit Vectors Behave in Triangular Coordinate Systems?

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Discussion Overview

The discussion revolves around the behavior of unit vectors in a triangular coordinate system, particularly in relation to their representation in a 3-dimensional Cartesian system. Participants explore the geometric implications of unit vectors being tangent to axes and the differences that arise when axes are not mutually orthogonal.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • Some participants inquire about the representation of three unit vectors at a point in a 3D Cartesian system, specifically whether they are parallel to the axes.
  • Others assert that if unit vectors are tangent to an axis, they are indeed parallel to that axis.
  • A participant introduces the concept of defining unit vectors in a triangular coordinate system where axes meet at angles other than 90°, suggesting that this leads to different sets of unit vectors.
  • There is a discussion about the implications of using different sets of unit vectors (i, j, k vs. i*, j*, k*) and how they relate geometrically when axes are not orthogonal.
  • One participant expresses confusion about how the unit vectors meet at an angle of 60° in the triangular coordinate system.

Areas of Agreement / Disagreement

Participants generally agree on the basic definitions of unit vectors and their relationships to axes in a Cartesian system. However, there is uncertainty and lack of consensus regarding the behavior of these vectors in non-orthogonal triangular coordinate systems, particularly concerning the angles between them.

Contextual Notes

The discussion highlights the complexity of defining unit vectors in systems where axes are not mutually perpendicular, and the implications this has for vector representation and calculations. There are unresolved questions about the geometric relationships in triangular coordinate systems.

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How does it look like if three unit vectors at a point such that each vector is tangent to one of the axes in 3-Dimensional Cartesian System? Can anyone illustrate about this? Thanks.
 
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cxcxcx0505 said:
How does it look like if three unit vectors at a point such that each vector is tangent to one of the axes in 3-Dimensional Cartesian System? Can anyone illustrate about this? Thanks.

It looks exactly like the standard drawing of a 3D graph basis, just with the center offset accordingly (unless your point is AT the origin, in which case it is exactly the standard drawing)
 
phinds said:
It looks exactly like the standard drawing of a 3D graph basis, just with the center offset accordingly (unless your point is AT the origin, in which case it is exactly the standard drawing)


Does it mean that the vector is parallel to the axis?
 
cxcxcx0505 said:
Does it mean that the vector is parallel to the axis?
Which vector and which axis?

You mentioned three unit vectors and three axes in your OP.
 
Mark44 said:
Which vector and which axis?

You mentioned three unit vectors and three axes in your OP.

each unit vector parallel to each axes? if I have three unit vector u, v ,w, and axes x , y, z , then u parallel to x , v parallel to y , w parallel to z?
 
If each one is tangent to an axis, then it is parallel to that axis.
 
I'm reading "An Introduction to Tensors for Students of Physics and Engineering"

Now, some imagination is required. Let’s return to the 3-dimensional Cartesian system. At any
point P, we can specify three local axes and three local planes determined by these axes. In
accordance with strict definitions, the axes must be mutually perpendicular and, by extension, so
must the planes. Now, choose three unit vectors at P such that each vector is tangent to one of
the axes. Such a triple is usually designated (i, j, k). Any vector V at P can then be written
V = αi + βj + γk
where α, β, and γ are the usual x, y, and z scalar components of the vector.
Now suppose that we had chosen unit vectors perpendicular to each of the planes rather than
tangent to each of the coordinate axes. Let’s do so and call the resulting triple (i*, j*, k*). Again,
any vector V at P can be written
V = α*i* + β*j* + γ*k*
where α*, β*, and γ* are the scalar components of the vector referred to the i*, j*, k* triple.
There is nothing surprising in what we have just done, and our representation is satisfactory
provided we ensure that
αi + βj + γk = α*i* + β*j* + γ*k*.
But, you might argue that what we have done is trivial since it is apparent from geometry that the
two unit vector triples comprise the same set; i.e., that
i = i*
j = j*
k = k*.
Still, we used two distinct approaches to defining a unit vector triple at P. Should we expect
these approaches to produce so tidy a result in all cases? The answer is very definitely “NO”!
To understand why the answer is “NO,” let’s modify our Cartesian system so that the axes are no
longer mutually orthogonal – for example, so that they meet at 60°. In this case, the origin lies at
a vertex of a tetrahedron, and the axes lie along three of the edges. (Such coordinate systems are actually used in engineering and crystallography and are called triangular coordinate systems.) It should be intuitive that (i, j, k) and (i*, j*, k*) are now two different sets of unit vectors.
Specifically, i and i* now meet at an angle of 60°, as do j and j*, and k and k*. Thus, while they
are all unit vectors, they specify different sets of directions, and the choice of which set to use in
a given calculation must be a matter of expediency.

I cannot understand in the triangular coordinate systems, how i and i* now meet at an angle of 60°?
 

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