How Do We Calculate Elasticity in Collisions?

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To calculate the elasticity of collisions between two objects, one must consider the coefficient of restitution, which measures how elastic a collision is. The elasticity can be determined using the formula for kinetic energy before and after the collision, defined as the ratio of final kinetic energy to initial kinetic energy. Simply averaging the elasticity constants of the two objects is not the correct approach, as their interaction affects the overall elasticity. Additionally, the elasticities of the objects do depend on each other during the collision. Understanding these principles is crucial for accurate calculations in physics.
Aidman
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Hi,

I am interested in knowing how to calculate the elasticity between two objects when colliding. Let’s say I have object A and B with different “elasticises” constants. Do I then simply combine their values by adding them together and divide by two?

EDIT: Assuming that the objects’ elasticises depend on one another. Which I would also like to know if its correct. Thanks in advance :)
 
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For simple comparison, I think the same thought process can be followed as a block slides down a hill, - for block down hill, simple starting PE of mgh to final max KE 0.5mv^2 - comparing PE1 to max KE2 would result in finding the work friction did through the process. efficiency is just 100*KE2/PE1. If a mousetrap car travels along a flat surface, a starting PE of 0.5 k th^2 can be measured and maximum velocity of the car can also be measured. If energy efficiency is defined by...

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