How Do You Derive Euler's Equation of Motion for a Rigid Body?

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Euler's equation of motion for a rigid body is expressed as the rate of change of angular momentum in an inertial frame, which includes contributions from both the body frame and the rotation of the axes. The discussion emphasizes the distinction between reference systems and coordinate systems, illustrating how different observers perceive the same vector differently due to their frames of reference. The relationship between the time derivatives of vectors in rotating and inertial frames is clarified, highlighting that while the vectors themselves remain the same, their representations and derivatives differ based on the observer's frame. The derivation of angular momentum's behavior in these frames is complex and often requires advanced mathematical concepts. Understanding these principles is crucial for accurately applying Euler's equation in dynamics.
  • #31
CAF123 said:
Does this mean that relative to any other frame, ##T' = \frac{1}{2}(I_1'w_1'^2 + I_2'w_2'^2 + I_3'w_3'^2)##
No. The generic formula is ##T = \frac 1 2 \vec L \cdot \vec \omega = \frac 1 2 (I\vec \omega)\cdot \vec \omega##. This reduces to your simpler form only in the special case where the inertia tensor is diagonal.
One grad student I was talking to said that the topic of rigid body motion was overall more difficult to comprehend than some of the research he was working on. I guess that is not very encouraging, but it puts your point into perspective.
One reason it's confusing is because rotations in three dimensional space don't commute. I didn't attain a true understanding of rigid body motion until I learned about Lie groups.
 

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