How Do You Use Lagrange Multipliers to Find the Closest Points to the Origin?

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SUMMARY

The discussion focuses on using the Lagrange multiplier method to find the closest points to the origin on the surface defined by the equation 3xy - z² = 1. The user initially attempted to apply the method but arrived at an incorrect solution of (-3/2, 0, -1). The correct approach involves minimizing the function f(x, y, z) = √(x² + y² + z²) subject to the constraint g(x, y, z) = 3xy - z² = 1. The solution process reveals that z must equal 0, leading to the conclusion that the correct points are not extraneous and lie on the specified surface.

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Weatherkid11
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LaGrange Multipliers! Help!

Use the Lagrange multiplier method for 3 variables to find the points on the surface 3xy-z^2=1 that are closest to the origin.

I tried using the gradient= lamda(granient) and ended up getting (-3/2,0,-1). but i think i did it way wrong. Can someone please help? Thanks!
 
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the gradient should be parallel to the radius vector, no?
 
Minimize [tex]f(x,y,z)=\sqrt{x^2+y^2+z^2}[/tex] subject to the constraint [tex]g(x,y,z)=3xy-z^2=1[/tex]

and note that the min of f is also the min of f^2, so the vector eqn is

[tex]2<x,y,z> = \lambda <3y,3x,-2z>[/tex] and [tex]3xy-z^2=1[/tex]

the z-component gives [tex]z=-\lambda z[/tex] and hence [tex]\lambda=-1[/tex] iff [tex]z\neq 0[/tex] and plugging [tex]\lambda=-1[/tex] into the vector eqn quickly gives both 2y=-3x and 2x=-3y so x=y=0, however this is an extraneous solution since (0,0,z) is not on the given suface (for real z anyhow). Therefore z=0 by contradiction and now it is easy.

Have fun,
-Ben
 

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