How Does Static Friction Determine the Limits of Force on an Inclined Wedge?

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SUMMARY

The discussion focuses on calculating the maximum and minimum horizontal force (F) that can be applied to a wedge without causing a block to slip, given a coefficient of static friction of 0.8 and an incline angle of 35 degrees. The block has a mass of 0.5 kg, while the wedge has a mass of 2 kg. Key equations include the frictional force equation Ff = μ(Fn) and the application of free body diagrams to analyze forces acting on the block and wedge system.

PREREQUISITES
  • Understanding of static friction and its coefficient
  • Knowledge of free body diagrams and vector components
  • Familiarity with Newton's laws of motion
  • Basic trigonometry for calculating forces on inclined planes
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  • Study the principles of static friction and how it differs from kinetic friction
  • Learn how to construct and analyze free body diagrams for complex systems
  • Explore the effects of varying incline angles on frictional forces
  • Investigate the application of rotated coordinate systems in physics problems
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Students studying physics, particularly those focusing on mechanics, as well as educators looking for examples of static friction applications in inclined planes.

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Homework Statement


A block of mass.5kg rests on the inclined surface of a wedge of mass 2kg. The wedge is acted on by a horizontal force F and slides on a frictionless surface. (a) If the coefficient of static friction between the wedge and the block is .8 and the angle of incline is 35 degrees, find the max and min values of F for which the block does not slip.


Homework Equations


Ff= mu(Fn)
Free Body Diagrams-- sum of forces

The Attempt at a Solution


I drew a free body diagram and all, but then realized that I only know that when the coefficient of friction is kinetic, then it is greater than or equal to, which helps to provide a min and max, however, how can that be computable with static friction, when it is actually equal to force of friction.
 
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You really are looking for the static friction coefficient, after all the block is not moving until you reach that very threshold. Just add all your vector components and it ought to be pretty straight forward, I would suggest a rotated coordinate system.
 

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