How Does the Principle of Virtual Work Apply to Particle Equilibrium?

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Discussion Overview

The discussion revolves around the application of the Principle of Virtual Work in the context of particle equilibrium. Participants explore its relationship with D'Alembert's principle and the concept of virtual displacements, aiming to clarify how these principles can be used to determine equilibrium positions of particles.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant expresses confusion about the Principle of Virtual Work, questioning whether it suggests varying a path slightly while maintaining the same endpoints.
  • Another participant references D'Alembert's principle and its connection to the virtual work of forces in a system of particles, indicating that understanding this principle is crucial for grasping D'Alembert's principle.
  • A different viewpoint suggests that the application of the Principle of Virtual Work is straightforward and primarily used to find equilibrium positions of particles.
  • One participant elaborates on the concept of virtual displacements, explaining that they differ from normal displacements as they occur without a time interval and relate to the equilibrium condition where the sum of forces equals zero.
  • This participant also notes that forces of constraint do no work, leading to the conclusion that the sum of applied forces must also equal zero in equilibrium scenarios.
  • A colloquial example is provided, illustrating how a particle constrained to move on a sphere experiences perpendicular constraint forces and tangent virtual displacements, resulting in a zero dot product.

Areas of Agreement / Disagreement

Participants exhibit varying levels of understanding and interpretation of the Principle of Virtual Work and its implications. While some agree on its utility in finding equilibrium positions, others express confusion about its application and relationship to other principles, indicating that the discussion remains unresolved.

Contextual Notes

Some participants may lack clarity on the definitions of virtual displacements and the conditions under which the Principle of Virtual Work applies, leading to differing interpretations and applications of the concepts discussed.

cosmicraj
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I could not understand the Principle of virtual work.
Suppose we have two (x,y,t) [at two different points].By principle of least action we will get a trajectory such that it minimize lagrangian.
Does the principle of virtual work say that it will vary the path a little but having the same end points?
 
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http://en.wikipedia.org/wiki/Lagrangian_mechanics

Quote: "Start with D'Alembert's principle for the virtual work of applied forces, \mathbf{F}_i, and inertial forces on a three dimensional accelerating system of n particles, i, whose motion is consistent with its constraints"
 
For understanding D alembert's pinciple. one should know the principle of virtual work.
 
i think It is not difficult as people have made it...
The simple thing is that the use of this principle is to find the equilibrium position of anybody or set of particles.
 
Thanx to all and please tell me more if required...
 
I don't understand well enough to put this in the context of what you are talking about. But...

A virtual displacement is when you change the coordinates of the particles by an infinitesimal distance. This is different from a normal displacement in that this displacement does not take place over an time interval dt.

Now, if you have a system of particles in equilibrium, then \sum_i F_i \cdot \delta r_i = 0, because each F_i = 0.

The principle of virtual work says that forces of constraint do no work. So \sum_i F^{constraint}_i \cdot \delta r_i = 0 and therefore \sum_i F^{applied}_i \cdot \delta r_i = 0 as F_i = F^{constraint}_i + F^{applied}_i.

A colloquial way to see the validity of this is to imagine a particle constrained to travel on a sphere. The force of constraint will be perpendicular to the surface while the virtual displacement will be tangent to the surface, so their dot product is 0.
 

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