How far will a toy car travel with a small rocket motor

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Calculating the distance a toy car will travel when equipped with an Estes B4-4 rocket motor involves understanding the concepts of impulse, acceleration, and friction. The car's mass is 300 grams, and the rocket provides a nominal force of 12.8 Newtons, leading to an initial acceleration of approximately 42.67 m/s². However, the impulse of 4.3 Ns over a 1-second burn time suggests a final speed of around 14.33 m/s, resulting in a displacement of about 7.15 meters during the burn. The discussion emphasizes the importance of accounting for friction and drag forces, which will significantly impact the car's overall distance traveled after the rocket burns out. Accurate calculations require a model for these resistive forces to determine how far the car will continue to move post-burn.
  • #31
marciokoko said:
How do I calculate those forces in order to know where it will stop?
You don't calculate them. They're inputs into the calculation so you have to know them up front, just like you know up front that the car has a mass of 300 grams. That's why people are telling you that you need a model for the friction, or otherwise there isn't enough data to solve the problem.

If this were my experiment I'd think I'd go ahead and try it and see how far the car goes, use that data to tell me what the frictional forces are. It will probably take a few tries to get good data, but then again you'll probably need a few tries anyway to get dynamic stability and straight-line tracking from your car.
 
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  • #32
Nugatory said:
If this were my experiment I'd think I'd go ahead and try it and see how far the car goes, use that data to tell me what the frictional forces are. It will probably take a few tries to get good data, but then again you'll probably need a few tries anyway to get dynamic stability and straight-line tracking from your car.
So if someone asked you «how do I calculate the maximum weight a rope can hold?», you would answer «add weights to the rope and see when it breaks.»

Where's the physics in that answer? The fun is about predicting the outcome, not observing it.

The friction forces are well known: Rolling resistance and aerodynamic drag. There are enough values available online to make good estimates of these forces.

By the way, I thought the question was obvious from the original OP.
 
  • #33
Nugatory:
That was not my original question. That was just a comparison to what the motor could do for the rocket. My original question could only be, by definition, in my original post, #1. In any event, I think I understand your point, there is a distance the object will travel while the motor is burning and there is an additional distance traveled after the motor has burnt out. Just to clear things up, I need both distances, in other words, the distance from where the car starts, to where it stops.

Yes I could try it but I ran out of igniter clips so I need to get some more. In the meantime I am trying to get an estimate.
Yes I understand I need a model for the friction but it's painfully clear that I don't know how to come up with such a model which is why I am asking for help with that since post #19 when jbriggs suggested it and I made my little drawing.

So I know the car will have a force pushing it forward, given by the 12.8N stated by the rocket datasheet?

The force acting against it is friction as defined by u * F(normal).

jackAction thanks for your post.
I would use a stagecoach reference 0.0385 for Crr
and 1.28 flat plate perpendicular to flow and 16 cm2 for my Af.

Great explanation on the integrals. You actually got me interested in them again because your explanation demonstrates how an integral is used to calculate the problem. Of course you simplified and solved them for me which was a great help btw. I was able to follow most of the derivations though. Now what do you mean by "I can find vf at t=1s by trial and error"?

Ok now with vf I can calculate x traveled and then add the next part which is the distance traveled now that F = 0.

I love it!
 
  • #34
With no friction the car will go on forever. That is why you need to know the friction. I would assume it is very low so your car would go a long distance. To measure the friction place the car on a flat board and slowly tip the board until the car begins to move. Measure the angle. This tells you the friction but does not include air resistance you need to be moving through the air at the terminal velocity.
 
  • #35
jack action said:
So if someone asked you «how do I calculate the maximum weight a rope can hold?», you would answer «add weights to the rope and see when it breaks.»
Of course not. I'd tell them to start with the known tensile strength of the rope material and calculate from there and the diameter and construction of the rope (and of course adding an appropriate safety factor). But where did that known tensile strength come from? Or equivalently, what would we do if the rope was made of a new material with hitherto unmeasured properties?
The fun is about predicting the outcome, not observing it.
Well, speaking as someone who actually has attached Estes rocket motors to rolling toy cars... The observation is no less fun, and getting first dynamic stability and then repeatable results is quite challenging.
 
  • #36
marciokoko said:
Now what do you mean by "I can find vf at t=1s by trial and error"?
I meant you try a value of ##v_f## and check if it gives 1 for ##t##. If not, you try another value until you find ##v_f## that makes ##t=1##. I suggested that method because, at first glance, I thought I couldn't isolate ##v_f## as a function of ##t##. But you could. This function backward:
$$t = -\frac{1}{2CB}\ln\left|\frac{v_f-C}{v_f+C}\right|$$
is this:
$$v_f = C\frac{1 + ±e^{-2CBt}}{1 - ±e^{-2CBt}}$$
And I don't know if it will always be the case (probably), but for the example I did, the ##±## is actually ##-##, so the the correct signs are:
$$v_f = C\frac{1 - e^{-2CBt}}{1 + e^{-2CBt}}$$
 
  • #37
Yeah thanks, I had actually started mounting it on excel. I have the following issue though, according to my numbers I get for e^(-2*B*C*t) a very small number x10^-11, so 1- or 1+ that simply equals 1 and thus vf = C. Here are my values:

F = 12.8N
m = 0.3kg
Crr= 0.0385
g=9.8m/s2
p=1.23 kg cm3
Af=16cm2
t = 1s
Cd = 1.28

I get:
A=42.289
B=3.779
C=3.345

Do you get the same values?
 
  • #38
##B## should be ##\frac{1.23 \times 1.28 \times 0.0016}{2 \times 0.3} = 0.0041984## and ##C = 100.363##.
 
  • #39
Ok, I had read kg/cm3 for p. Ok so I have 0.004 for B and 105 for C.That gives me 40.17 for vf. So that is the terminal velocity of the car, meaning the speed its going after the burn?

That gives me 20.6 for distance traveled during the burn and 376 after for a total of 396m. That seems like a lot, 1,298 ft. Id like to put it in context, taking it back to the vertical rocket scenario. The rocket is lighter, I think they weigh about 170 g and the datasheet says they rise to about 750 ft. According to my calculations the car would travel 2x the distance (almost). Anyway, this means I shouldn't do this on my street since its not 396m long, I don't think. And someone mentioned straight-path travel which of course has been a concern because I know any slightest misalignment of the rocket and itll go sideways, end up hitting something and go nowhere near the 396m.
 
  • #40
marciokoko said:
Id like to put it in context, taking it back to the vertical rocket scenario. The rocket is lighter, I think they weigh about 170 g and the datasheet says they rise to about 750 ft. According to my calculations the car would travel 2x the distance (almost).
The rocket doesn't have rolling resistance. Instead, it has gravity to fight back. That is the same thing as having ##C_{rr} = 1##; That is 26 times greater than your rolling resistance. Putting this number and a weight of 170 g into the equations, I get a total distance of 91 m or 4 times less (I had 370 m instead of your 396 m). And I suspect the mass of the rocket decreases noticeably as the fuel burns, which would give a greater acceleration and increase the total distance.

The point is, it is normal that it travels (a lot) further against rolling resistance than against gravity. When the rocket stops burning, the deceleration is 1g due to gravity; It is only 0.0385g due to rolling resistance (that's what ##C_{rr}g## means in the equations).
 
  • #41
Thank you so much for everything. I've got the physics part cleared up. Now since I'm curious I'll take a peak at the calculus again. I love it!

I know it's a other question but first I want to understand the concept of how when you define the problem as dv = a * dt. You want to find how v changed with time, which is of course by definition, a. That is a derivative, right?

And then you solve it by integrating it. And I remember from my calculus class that integrals and derivatives are opposites. I don't think I ever made the connection between the integral being the solution to a derivative. I just remember doing tons of: take the derivative of x2...2x, OK next...

Conceptually it's very nice because derivatives are the model for the change in one vrlariable with respect to another, v and dt. And integrals are the infinitesimal sum of those differences? Or something like that?
 
  • #42
Yes, you got the basic concept.

If an integral becomes too complex to solve for you, you can also do hundreds of calculations on an Excel sheet by using small changes ##\Delta t## instead of infinitesimal changes ##dt##. If ##\Delta t## is small enough, then the following is true:
$$\frac{v_2 - v_1}{t_2 - t_1} = \frac{\Delta v}{\Delta t} \approx \frac{dv}{dt} = a$$
So if you start knowing that ##v_1## = ##t_1## = 0, you define a small ##\Delta t##, say 0.1 s. Knowing ##v_1##, you can calculate the acceleration with the equation I've given you earlier, such that:
$$v_2 = v_1 + a \Delta t$$
Now you know the velocity at time ##t_2##. You can recalculate the acceleration with the new found velocity and find ##v_3## based on ##v_2## and the new acceleration. And so on and so forth, until you reach an acceleration of 0 or the end of the burning time or whatever condition you have.

To get the distance travel, it is the same thing. For example, for point 2:
$$x_2 = x_1 + v_{avg}\Delta t$$
Where the average velocity ##v_{avg}## during ##\Delta t## is:
$$v_{avg} = \frac{v_1 + v_2}{2}$$
The smaller will be your ##\Delta t##, the more precise should be your answer.
 
  • #43
Without knowing the Force / time characteristic of the engine, I don't understand how you can calculate the distance traveled during burn. You can. at least, calculate how far it will go after the burn if you believe the Impulse value (and if you can characterise the track and the drag etc).
 
  • #44
sophiecentaur said:
Without knowing the Force / time characteristic of the engine, I don't understand how you can calculate the distance traveled during burn. You can. at least, calculate how far it will go after the burn if you believe the Impulse value (and if you can characterise the track and the drag etc).
The thrust-time curves for these Estes motors are (not surprisingly, now that I think about it) available on the internet. I got to say... The internet does make some things a lot easier than when I was a kid.
 
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  • #45
Nugatory said:
The thrust-time curves for these Estes motors are (not surprisingly, now that I think about it) available on the internet. I got to say... The internet does make some things a lot easier than when I was a kid.
I never used one but I imagine, without the figures, the only information you could have was a whoosh that peaked near the end? But, there again, as a kid, just sending it way up in the air was all the reward you needed.
 

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