How far will a toy car travel with a small rocket motor

Click For Summary

Discussion Overview

The discussion centers around calculating the distance a toy car will travel when equipped with an Estes B4-4 rocket motor. Participants explore various aspects of the physics involved, including impulse, acceleration, and the effects of friction, while considering both theoretical calculations and practical implications.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant calculates the acceleration of the car using the formula a=F/m, resulting in an acceleration of 42.67 m/s², assuming negligible friction.
  • Another participant challenges the assumption of negligible friction, suggesting that it leads to unrealistic conclusions about distance traveled.
  • Discussion on impulse and its relation to momentum is introduced, with one participant suggesting that the total impulse of 4.3 Ns should be used to calculate the final speed of the car.
  • Confusion arises regarding the relationship between the maximum thrust of 12.8 N and the impulse of 4.3 Ns, with participants debating which value is more reliable for calculations.
  • Participants explore different equations to calculate displacement, including the SUVAT equations and energy conservation methods, leading to varying results.
  • Concerns are raised about the practicality of the calculated distances, with one participant expressing doubt that the car would travel only 7.15 m based on their calculations.
  • Participants discuss the implications of burn time and how it affects the calculations, with some suggesting that the car continues to move after the rocket stops burning.
  • There is a call for a model to account for friction forces in the calculations, as participants express uncertainty about how to incorporate these factors.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the correct method to calculate the distance traveled by the car. Multiple competing views on the role of friction, impulse, and the appropriate equations to use remain unresolved.

Contextual Notes

Participants express uncertainty about the assumptions made regarding friction and the implications of using different values for thrust and impulse. The discussion highlights the complexity of the calculations involved and the need for clarity on the definitions and parameters used.

Who May Find This Useful

This discussion may be of interest to individuals exploring the physics of motion, impulse, and the effects of forces on objects, particularly in experimental or educational contexts related to rocketry and mechanics.

  • #31
marciokoko said:
How do I calculate those forces in order to know where it will stop?
You don't calculate them. They're inputs into the calculation so you have to know them up front, just like you know up front that the car has a mass of 300 grams. That's why people are telling you that you need a model for the friction, or otherwise there isn't enough data to solve the problem.

If this were my experiment I'd think I'd go ahead and try it and see how far the car goes, use that data to tell me what the frictional forces are. It will probably take a few tries to get good data, but then again you'll probably need a few tries anyway to get dynamic stability and straight-line tracking from your car.
 
Physics news on Phys.org
  • #32
Nugatory said:
If this were my experiment I'd think I'd go ahead and try it and see how far the car goes, use that data to tell me what the frictional forces are. It will probably take a few tries to get good data, but then again you'll probably need a few tries anyway to get dynamic stability and straight-line tracking from your car.
So if someone asked you «how do I calculate the maximum weight a rope can hold?», you would answer «add weights to the rope and see when it breaks.»

Where's the physics in that answer? The fun is about predicting the outcome, not observing it.

The friction forces are well known: Rolling resistance and aerodynamic drag. There are enough values available online to make good estimates of these forces.

By the way, I thought the question was obvious from the original OP.
 
  • #33
Nugatory:
That was not my original question. That was just a comparison to what the motor could do for the rocket. My original question could only be, by definition, in my original post, #1. In any event, I think I understand your point, there is a distance the object will travel while the motor is burning and there is an additional distance traveled after the motor has burnt out. Just to clear things up, I need both distances, in other words, the distance from where the car starts, to where it stops.

Yes I could try it but I ran out of igniter clips so I need to get some more. In the meantime I am trying to get an estimate.
Yes I understand I need a model for the friction but it's painfully clear that I don't know how to come up with such a model which is why I am asking for help with that since post #19 when jbriggs suggested it and I made my little drawing.

So I know the car will have a force pushing it forward, given by the 12.8N stated by the rocket datasheet?

The force acting against it is friction as defined by u * F(normal).

jackAction thanks for your post.
I would use a stagecoach reference 0.0385 for Crr
and 1.28 flat plate perpendicular to flow and 16 cm2 for my Af.

Great explanation on the integrals. You actually got me interested in them again because your explanation demonstrates how an integral is used to calculate the problem. Of course you simplified and solved them for me which was a great help btw. I was able to follow most of the derivations though. Now what do you mean by "I can find vf at t=1s by trial and error"?

Ok now with vf I can calculate x traveled and then add the next part which is the distance traveled now that F = 0.

I love it!
 
  • #34
With no friction the car will go on forever. That is why you need to know the friction. I would assume it is very low so your car would go a long distance. To measure the friction place the car on a flat board and slowly tip the board until the car begins to move. Measure the angle. This tells you the friction but does not include air resistance you need to be moving through the air at the terminal velocity.
 
  • #35
jack action said:
So if someone asked you «how do I calculate the maximum weight a rope can hold?», you would answer «add weights to the rope and see when it breaks.»
Of course not. I'd tell them to start with the known tensile strength of the rope material and calculate from there and the diameter and construction of the rope (and of course adding an appropriate safety factor). But where did that known tensile strength come from? Or equivalently, what would we do if the rope was made of a new material with hitherto unmeasured properties?
The fun is about predicting the outcome, not observing it.
Well, speaking as someone who actually has attached Estes rocket motors to rolling toy cars... The observation is no less fun, and getting first dynamic stability and then repeatable results is quite challenging.
 
  • #36
marciokoko said:
Now what do you mean by "I can find vf at t=1s by trial and error"?
I meant you try a value of ##v_f## and check if it gives 1 for ##t##. If not, you try another value until you find ##v_f## that makes ##t=1##. I suggested that method because, at first glance, I thought I couldn't isolate ##v_f## as a function of ##t##. But you could. This function backward:
$$t = -\frac{1}{2CB}\ln\left|\frac{v_f-C}{v_f+C}\right|$$
is this:
$$v_f = C\frac{1 + ±e^{-2CBt}}{1 - ±e^{-2CBt}}$$
And I don't know if it will always be the case (probably), but for the example I did, the ##±## is actually ##-##, so the the correct signs are:
$$v_f = C\frac{1 - e^{-2CBt}}{1 + e^{-2CBt}}$$
 
  • #37
Yeah thanks, I had actually started mounting it on excel. I have the following issue though, according to my numbers I get for e^(-2*B*C*t) a very small number x10^-11, so 1- or 1+ that simply equals 1 and thus vf = C. Here are my values:

F = 12.8N
m = 0.3kg
Crr= 0.0385
g=9.8m/s2
p=1.23 kg cm3
Af=16cm2
t = 1s
Cd = 1.28

I get:
A=42.289
B=3.779
C=3.345

Do you get the same values?
 
  • #38
##B## should be ##\frac{1.23 \times 1.28 \times 0.0016}{2 \times 0.3} = 0.0041984## and ##C = 100.363##.
 
  • #39
Ok, I had read kg/cm3 for p. Ok so I have 0.004 for B and 105 for C.That gives me 40.17 for vf. So that is the terminal velocity of the car, meaning the speed its going after the burn?

That gives me 20.6 for distance traveled during the burn and 376 after for a total of 396m. That seems like a lot, 1,298 ft. Id like to put it in context, taking it back to the vertical rocket scenario. The rocket is lighter, I think they weigh about 170 g and the datasheet says they rise to about 750 ft. According to my calculations the car would travel 2x the distance (almost). Anyway, this means I shouldn't do this on my street since its not 396m long, I don't think. And someone mentioned straight-path travel which of course has been a concern because I know any slightest misalignment of the rocket and itll go sideways, end up hitting something and go nowhere near the 396m.
 
  • #40
marciokoko said:
Id like to put it in context, taking it back to the vertical rocket scenario. The rocket is lighter, I think they weigh about 170 g and the datasheet says they rise to about 750 ft. According to my calculations the car would travel 2x the distance (almost).
The rocket doesn't have rolling resistance. Instead, it has gravity to fight back. That is the same thing as having ##C_{rr} = 1##; That is 26 times greater than your rolling resistance. Putting this number and a weight of 170 g into the equations, I get a total distance of 91 m or 4 times less (I had 370 m instead of your 396 m). And I suspect the mass of the rocket decreases noticeably as the fuel burns, which would give a greater acceleration and increase the total distance.

The point is, it is normal that it travels (a lot) further against rolling resistance than against gravity. When the rocket stops burning, the deceleration is 1g due to gravity; It is only 0.0385g due to rolling resistance (that's what ##C_{rr}g## means in the equations).
 
  • #41
Thank you so much for everything. I've got the physics part cleared up. Now since I'm curious I'll take a peak at the calculus again. I love it!

I know it's a other question but first I want to understand the concept of how when you define the problem as dv = a * dt. You want to find how v changed with time, which is of course by definition, a. That is a derivative, right?

And then you solve it by integrating it. And I remember from my calculus class that integrals and derivatives are opposites. I don't think I ever made the connection between the integral being the solution to a derivative. I just remember doing tons of: take the derivative of x2...2x, OK next...

Conceptually it's very nice because derivatives are the model for the change in one vrlariable with respect to another, v and dt. And integrals are the infinitesimal sum of those differences? Or something like that?
 
  • #42
Yes, you got the basic concept.

If an integral becomes too complex to solve for you, you can also do hundreds of calculations on an Excel sheet by using small changes ##\Delta t## instead of infinitesimal changes ##dt##. If ##\Delta t## is small enough, then the following is true:
$$\frac{v_2 - v_1}{t_2 - t_1} = \frac{\Delta v}{\Delta t} \approx \frac{dv}{dt} = a$$
So if you start knowing that ##v_1## = ##t_1## = 0, you define a small ##\Delta t##, say 0.1 s. Knowing ##v_1##, you can calculate the acceleration with the equation I've given you earlier, such that:
$$v_2 = v_1 + a \Delta t$$
Now you know the velocity at time ##t_2##. You can recalculate the acceleration with the new found velocity and find ##v_3## based on ##v_2## and the new acceleration. And so on and so forth, until you reach an acceleration of 0 or the end of the burning time or whatever condition you have.

To get the distance travel, it is the same thing. For example, for point 2:
$$x_2 = x_1 + v_{avg}\Delta t$$
Where the average velocity ##v_{avg}## during ##\Delta t## is:
$$v_{avg} = \frac{v_1 + v_2}{2}$$
The smaller will be your ##\Delta t##, the more precise should be your answer.
 
  • #43
Without knowing the Force / time characteristic of the engine, I don't understand how you can calculate the distance traveled during burn. You can. at least, calculate how far it will go after the burn if you believe the Impulse value (and if you can characterise the track and the drag etc).
 
  • #44
sophiecentaur said:
Without knowing the Force / time characteristic of the engine, I don't understand how you can calculate the distance traveled during burn. You can. at least, calculate how far it will go after the burn if you believe the Impulse value (and if you can characterise the track and the drag etc).
The thrust-time curves for these Estes motors are (not surprisingly, now that I think about it) available on the internet. I got to say... The internet does make some things a lot easier than when I was a kid.
 
  • Like
Likes   Reactions: sophiecentaur
  • #45
Nugatory said:
The thrust-time curves for these Estes motors are (not surprisingly, now that I think about it) available on the internet. I got to say... The internet does make some things a lot easier than when I was a kid.
I never used one but I imagine, without the figures, the only information you could have was a whoosh that peaked near the end? But, there again, as a kid, just sending it way up in the air was all the reward you needed.
 

Similar threads

  • · Replies 15 ·
Replies
15
Views
5K
  • · Replies 5 ·
Replies
5
Views
1K
  • · Replies 8 ·
Replies
8
Views
3K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 33 ·
2
Replies
33
Views
3K
  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 1 ·
Replies
1
Views
1K
Replies
3
Views
2K
Replies
1
Views
1K
  • · Replies 13 ·
Replies
13
Views
2K