How Long Does a Wave Take to Travel Up and Down a Hanging Rope?

  • Thread starter Thread starter Temp0
  • Start date Start date
  • Tags Tags
    Rope Wave
Click For Summary
SUMMARY

The discussion focuses on calculating the time it takes for a wave to travel up and down a hanging rope of length L after being struck. The key equation derived is t = 4√(L/g), where g represents the acceleration due to gravity. Participants clarify the integration limits and the distinction between spatial and time averages of velocity. The final consensus confirms the correct expression for the total travel time of the wave pulse.

PREREQUISITES
  • Understanding of wave mechanics and wave propagation
  • Familiarity with calculus, particularly integration techniques
  • Knowledge of kinematics, including average velocity concepts
  • Basic physics principles, specifically Newton's laws and gravitational acceleration
NEXT STEPS
  • Study wave propagation in strings and ropes using the wave equation
  • Learn about the principles of integration in calculus, focusing on definite integrals
  • Explore the differences between spatial and time averages in physics
  • Investigate the effects of tension and mass per unit length on wave speed in ropes
USEFUL FOR

Students and educators in physics, particularly those studying wave mechanics, calculus, and kinematics. This discussion is beneficial for anyone looking to deepen their understanding of wave behavior in physical systems.

Temp0
Messages
79
Reaction score
0

Homework Statement


[/B]
A uniform rope of length L and negligible stiffness hangs from a solid fixture in the ceiling

The free lower end of the rope is struck sharply at time t=0. What is the time t it takes the resulting wave on the rope to travel to the ceiling, be reflected, and return to the lower end of the rope?
Express your answer in terms of L and constants such as g (the magnitude of the acceleration due to gravity), π, etc.

Homework Equations



v = sqrt (t/\mu ) Where \mu is mass per unit length.

The Attempt at a Solution


Starting off with the given equation:

v = \frac {T}{\mu}

Using T = ma, I can replace T with \mu z * g, where z is a length of string and g is the gravitational acceleration.

Now, equating a few equations:

v = \frac {dx} {dt} = \sqrt {gz}

Solving for dt:

dt = \frac {dz} {\sqrt {gz} }
From here, I integrate dt, so:
\int {dt} = \int { \frac {dz} {\sqrt {gz} } }

Finally, I end with:
t = 2 \sqrt {gz}

I just wanted someone to check my work to make sure I didn't make any silly mistakes in this. This was a long process and it was pretty hard, however, I am confused about one thing. Should "z" become L to represent the length of the entire string? Thank you for reading, and any help you can provide.
 
Physics news on Phys.org
Temp0 said:
dt = \frac {dz} {\sqrt {gz} }
From here, I integrate dt, so:
\int {dt} = \int { \frac {dz} {\sqrt {gz} } }

That looks good. Think about the limits of integration for finding the time for the wave pulse to go from the bottom to the top. The lower limit on the time integral will be 0 and the upper limit will be the time, ##t_1##, when the pulse reaches the top. The two limits on the ##\small z##-integral should be values of ##\small z## that correspond to the time limits. Eventually, you want to find the time for the pulse to travel up and back down.

Finally, I end with:
t = 2 \sqrt {gz}

This is not the correct result for the integration. One way to see that it cannot be right is to note that the units for the expression on the right do not reduce to a unit of time.
 
  • Like
Likes   Reactions: Temp0
Yup, I noticed that but I couldn't find the edit button anymore. Currently I have:

t = 2 \frac {\sqrt {z} } {\sqrt {g} }

I'm guessing that that's only the amount of time it takes to go up, so I need to multiply that by 2?
 
Temp0 said:
Yup, I noticed that but I couldn't find the edit button anymore. Currently I have:

t = 2 \frac {\sqrt {z} } {\sqrt {g} }

I'm guessing that that's only the amount of time it takes to go up, so I need to multiply that by 2?

No guessing allowed :)

Did you think about the values of the lower and upper limits on the integrals? Note that you need to express your answer in terms of the length of the rope, ##\small L##.
 
  • Like
Likes   Reactions: Temp0
Hmm, yes, I did think about that, and if the limits of the time integral are 0 and t _1 , then the limits of the z integral should be 0 (because when time is 0 there is no length of rope, and by the time it reaches t_1, then the upper limit should be L.
 
Temp0 said:
Hmm, yes, I did think about that, and if the limits of the time integral are 0 and t _1 , then the limits of the z integral should be 0 (because when time is 0 there is no length of rope, and by the time it reaches t_1, then the upper limit should be L.
Sounds good.
What did you get for the integrals after plugging in the limits? What do you get for the answer to the problem?
 
  • Like
Likes   Reactions: Temp0
I got t_1 = 2 \frac {\sqrt {L} } {\sqrt {g} } , and then I multiply it by 2 to get:

t_1 = 4 \frac {\sqrt {L} } {\sqrt {g} }

I think that's right... right? :P
 
Right. Good work!
 
  • Like
Likes   Reactions: Temp0
Thanks for all your help! =D
 
  • #10
I have a question related to this topic, I see there are many threads about it and figured it was wiser to continue a similar one.

I went about trying to solve this problem in a different manner as follows (EDIT: my question only asked for the time the wave takes to go the length of the rope, no reflection):

Δt = Δd/Vavg

Δd = L

Vavg = 1/L 0L √gy dy = (2/3)√(gL)

∴ Δt = L/(2/3)√(gL) = (3/2)√(L/g)

I understand the method posted above, which parallels my textbook's SSM, but I can't see what's wrong with my method. I've been staring at the two different methods for 30 minutes and my brain is completely blanking.
 
Last edited:
  • #11
Welcome to PF!

In kinematics, vavg is defined as Δd/Δt.

This is equivalent to a time average of the instantaneous velocity v(t). That is, vavg = (1/T) ∫v(t)dt.

However, this is not the same as taking a spatial average of the velocity. That is, if v(y) is the instantaneous velocity at position y, then the spatial average is (1/L) ∫v(y)dy.

But this spatial average is not generally equal to the time average.
 
  • Like
Likes   Reactions: LloydRiesen
  • #12
Thank you! Okay, so I'm now trying to figure out what use the spatial average could have been just for some random musing...

v(y) = √gy
V(y) = 2/3(gy)3/2 + C
v'(y) = (1/2)√g/L

wait what? what did I do here? Integrating the velocity function gives me m2/s, and differentiating it gives me s-1.

ok... so I see now that v'(y) = 1/t, which is interesting because it produces the right answer without any integration. Is that a coincidence or is that sound math?

t = y/v ⇒ t = dy/dv ⇒ 1/t = dv/dy = (1/2)√g/L ⇒ t = 2√L/g

Anyway, I don't know where I'm headed, but I want to end up at something like Δx/Δt = Vavg but for spatial average instead.

Alright so by graphing the function, and the average value integral formula, and my above calculus, (and.. common sense) it is apparent I am looking for something like Δm2/s / Δm = spatial average. m2/s is not a unit I am familiar with.
TSny said:
Welcome to PF!

In kinematics, vavg is defined as Δd/Δt.

This is equivalent to a time average of the instantaneous velocity v(t). That is, vavg = (1/T) ∫v(t)dt.

However, this is not the same as taking a spatial average of the velocity. That is, if v(y) is the instantaneous velocity at position y, then the spatial average is (1/L) ∫v(y)dy.

But this spatial average is not generally equal to the time average.
 
Last edited:

Similar threads

Replies
46
Views
5K
Replies
13
Views
2K
Replies
6
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
12
Views
2K
  • · Replies 10 ·
Replies
10
Views
2K
  • · Replies 4 ·
Replies
4
Views
4K
Replies
15
Views
3K
  • · Replies 26 ·
Replies
26
Views
3K
  • · Replies 2 ·
Replies
2
Views
1K