How to find Resonance frequency of rectangualr cavity from FDTD data

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SUMMARY

The discussion focuses on calculating the resonance frequency of a rectangular cavity using 3D Finite-Difference Time-Domain (FDTD) data. The user has developed a 3D FDTD code with Mur Absorbing Boundary Conditions (ABC) that produces accurate time-domain results. To determine the resonance frequency, it is recommended to utilize a chirp pulse or white noise as input and apply Fast Fourier Transform (FFT) on the output data. This method is noted for its efficiency and is commonly employed in SPICE simulations.

PREREQUISITES
  • Understanding of 3D Finite-Difference Time-Domain (FDTD) simulation techniques
  • Familiarity with Mur Absorbing Boundary Conditions (ABC)
  • Knowledge of Fast Fourier Transform (FFT) algorithms
  • Basic principles of resonance frequency in electromagnetic cavities
NEXT STEPS
  • Implement a chirp pulse input in your 3D FDTD code
  • Learn how to apply Fast Fourier Transform (FFT) to time-domain data
  • Research methods for analyzing resonance frequency in electromagnetic simulations
  • Explore SPICE simulation techniques for frequency response analysis
USEFUL FOR

Electromagnetic engineers, simulation developers, and researchers interested in resonance frequency analysis of rectangular cavities using FDTD methods.

confi999
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Hello,
I have written 3D FDTD code with Mur ABC which gives correct results for time domain data.
Now I want to compute the resonance frequency of a rectangular cavity using this 3D FDTD code.
I don't know how I will do that.

Would someone please advise me the steps I need to follow now to calculate the rectangular cavity resonance frequency.
Any code or help on how the time domain data need to be processed is highly appreciated. Thank you.
 
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Maybe this is a silly suggestion, but could you just use a chirp pulse (or even white noise) as an input and then use an FFT on the output?

I can't think of a better method right now, of course you could just "scan" across frequencies and look at the amplitude of the output; but chirp+FFT should be faster, and I believe this is how it is usually done in e.g. SPICE simulations.
 

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