How to specify direction in 3 dimensional world

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In summary, the direction of a vector or any point object in 3 dimensions can be specified using angles, specifically polar coordinates with a polar angle and azimuthal angle. This is similar to how latitudes and longitudes are used on Earth. The unit vector can be represented in terms of these angles and a Cartesian coordinate system.
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donaldparida
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I have just started studying vector algebra and i was wondering how is the direction of a vector (or any point object) specified in 3 dimensions. I know how to indicate the direction of a vector in 1 dimension and 2 dimensions. Is the direction of a vector in 3 dimensions stated by using angles or is there any other way to do so?
 
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donaldparida said:
how is the direction of a vector (or any point object) specified in 3 dimensions.
By the vector itself?

donaldparida said:
Is the direction of a vector in 3 dimensions stated by using angles or is there any other way to do so?
You can represent a vector in polar coordinates, which include angles.
 
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  • #3
A direction is given by a unit vector. Each unit vector can be specified by spherical coordinates, i.e., two angles. You know this from latitudes and longitudes on Earth. In physics one uses a slightly adapted version of this, which is as follows: Take a Cartesian coordinate system and specify its ##z## axis as the polar axis. Then the unit vector is given in terms of the polar angle ##\vartheta \in [0,\pi]## and azimuthal angle ##\varphi \in [0,2 \pi[## as
$$x=\cos \varphi \sin \vartheta, \quad y=\sin \varphi \sin \vartheta, \quad z=\cos \vartheta.$$
To visualize this, see the following figure from Wikipedia

https://en.wikipedia.org/wiki/File:3D_Spherical.svg

For the unit vector you have of course ##r=1##.
 

1. How do you specify direction in a 3 dimensional world?

In a 3 dimensional world, direction is typically specified using three coordinates: x, y, and z. These coordinates represent the position of an object along the x, y, and z axes respectively. By combining these coordinates, you can determine the direction an object is facing or moving in.

2. What is the difference between direction and orientation in 3D space?

Direction refers to the path or route an object is moving in, while orientation refers to the position or angle at which an object is facing. In other words, direction is the "where" and orientation is the "how" in 3D space.

3. How does the right-hand rule apply to specifying direction in 3D space?

The right-hand rule is a common method for determining the direction of a vector in 3D space. It states that if you point your thumb in the direction of the first vector and your index finger in the direction of the second vector, then your middle finger will point in the direction of the cross product between the two vectors, which represents the direction in 3D space.

4. Can direction be specified using angles in a 3 dimensional world?

Yes, direction can also be specified using angles in a 3 dimensional world. This is commonly done using Euler angles or quaternions, which represent the rotation of an object around the x, y, and z axes. However, this method can sometimes lead to issues with "gimbal lock" and is less intuitive than using coordinates.

5. How do you specify direction in 3D space when dealing with curved surfaces?

When dealing with curved surfaces in 3D space, direction can be specified using tangent vectors. These vectors represent the direction of the curve at a specific point and can be used to determine the direction an object is moving in relation to the curve. This method is commonly used in computer graphics and animation.

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