How to visualize in spherical and cylindrical coordinates

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Homework Help Overview

The discussion revolves around visualizing points in spherical and cylindrical coordinates. The original poster expresses difficulty in understanding why certain shapes, like spheres and cones, are formed when varying specific parameters while keeping others constant.

Discussion Character

  • Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants explore the geometric definitions of spheres and cones in relation to spherical and cylindrical coordinates. Questions arise about the visualization process and the challenges of imagining these shapes when varying angles and distances.

Discussion Status

Some participants have provided insights into the geometric reasoning behind the shapes formed in these coordinate systems. There is an acknowledgment of the need for visual aids, such as drawings or models, to better grasp the concepts being discussed. The original poster shows signs of understanding but continues to seek clarity.

Contextual Notes

The original poster mentions memorizing the relationships but struggles with the practical visualization of the shapes, indicating a potential gap between theoretical knowledge and spatial reasoning.

queenstudy
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Homework Statement



i just want to know how to visualize in spherical and cylindrical coordinates I am really having a rough time doing that
for example why is that when we keep r constant we get a sphere and θ constant a cone why??

Homework Equations





The Attempt at a Solution

 
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The geometry follows from their definitions.

In spherical coordinates, you are just imagining you are at the origin of the coordinate system and you locate a particular position by how much you must turn to look at it and how far away it is. This is actually how you would naturally look for things IRL.

By comparison, in rectangular coords you are figuring how far you have to go in each direction of an artificial grid to reach the position.

By definition - a sphere is the set of all points in 3D that are a fixed distance from a reference point. The reference point is called the center of the sphere and the fixed distance is called the radius of the sphere.

In spherical coords, therefore, if you are at the center, the distance to any point on the surface is going to be fixed at the radius of the sphere. (If we don't put the origin of the coordinate system at the center of the sphere, then the r component will vary.)

You'll find a similar thing when you consider other shapes.
Start with the definition of a cone, and figure out how far away the surface is for someone sitting at the apex.

Everyone pretty much gets used to these things by sketching the situation.
 


Welcome to PF, queenstudy! :smile:

Here's a picture of cylindrical coordinates:
CylindricalCoordinates_1001.gif


If you keep r constant, you're tracing the cylinder that you're actually seeing (assuming you vary theta and z).

And here's a picture of spherical coordinates:
SphericalCoordinates_1201.gif


Keeping r constant, while varying the other coordinates traces the sphere.

Keeping phi constant, while varying theta, traces the upper circle.
If we also vary r, we get a cone.
 


i understand what you people said , but the problem is that when i keep r constant for instance , if i change the angle or z like i would have to change it like 1000000000 times to get the figure
i memorized them but still having problems like how in the world would i know that when i vary r ill get a cone can a person actually imagine that?
 


queenstudy said:
i understand what you people said , but the problem is that when i keep r constant for instance , if i change the angle or z like i would have to change it like 1000000000 times to get the figure

Yes.
queenstudy said:
i memorized them but still having problems like how in the world would i know that when i vary r ill get a cone can a person actually imagine that?

Well, I recommend you try to draw a picture.
For instance, start with the upper circle from the spherical coordinates (corresponds to varying theta while keeping r constant).
Place a dot where the origin is.
And draw a line to connect the origin to the left side of the circle (corresponds to varying r while keeping theta constant).
And another line to the right side of the circle.

Does the result look like a cone to you?
 
Last edited:


+1 to the serenaphile.
The only way to overcome the limits of your imagination is to exercize it.
I'm afraid that means drawing the pictures, building models, that kind of thing.
 


ahhhhhhhhh i get i just thought like its something easy , that i can do thank you
 

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