Impact Time and transfer of rotation

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SUMMARY

The discussion focuses on calculating force transfer and spin dynamics during collisions between rigid bodies in a physics simulation. When object A, traveling at velocity V, collides with stationary object B, the deceleration of A and the force transfer to B can be determined using Newton's laws of motion. Additionally, when A is spinning with rotational velocity R and collides with B, the transfer of spin and the resulting rotational momentum imparted to B depend on the frictional forces between the materials of both objects, such as rubber versus waxed surfaces.

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_Nate_
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Two (related) questions to help with a physics simulation I am making:

1. Object A hits object B. Object A was traveling at velocity V with no acceleration, object B was at rest. Both bodies are rigid. When A hits B, how do we calculate the force transfer from A to B? Obviously, A experienced a deceleration upon contact with B, and a transfer of force occurred. How do we calculate this?

2. Now object A is spinning with a rotational velocity of R. Object A hits object B. If A is spinning clockwise and hits B by going from top to bottom (to give some arbitrary directions), then intuitively, B will be sent down and to the right.

How do we calculate the amount of spin that is applied from A to B? In other words, A may not stop spinning, but will probably spin slower, while B will acquire some translational and rotational momentums from the spin. How do we calculate the amount of spin that A looses and applies to B?
 
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I imagine it would have much to do with the frictional forces between the two objects, so therefor it would depend on the particular materials making up A and B.

Two rubber basketballs would invoke more rotational energy than say two waxed bowling balls.
 

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