Incorporating Science and Math into Game Development: Tips and Tricks

  • Thread starter Thread starter AlenC
  • Start date Start date
AlenC
Messages
7
Reaction score
0
Hi,

I'm a game developer wannabe and I come here for help. I love science and math and I'd love to use it in my work. But as I'm unfortunately terrible at it, I hope I can find some helpful pointers here. So I guess I'll head to homework section... :)
 
Physics news on Phys.org
Thank you!

I have to say that I play a wide range of genres. If I have to pick, then I'm mostly an RPG fan. However, the game I'm working on I'd describe as a mix between Kerbal space program (much simpler and with sci-fi elements) and FTL.
 
AlenC said:
However, the game I'm working on I'd describe as a mix between Kerbal space program (much simpler and with sci-fi elements) and FTL.
Cool, we have a nice KSP thread here. Keep us updated on your game.
 
Hello everyone, I was advised to join this community while seeking guidance on how to navigate the academic world as an independent researcher. My name is Omar, and I'm based in Groningen The Netherlands. My formal physics education ended after high school, but I have dedicated the last several years to developing a theoretical framework from first principles. My work focuses on a topological field theory (which I call Swirl-String Theory) that models particles as knotted vortex...
Back
Top