Incorporating Science and Math into Game Development: Tips and Tricks

  • Thread starter Thread starter AlenC
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AlenC
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Hi,

I'm a game developer wannabe and I come here for help. I love science and math and I'd love to use it in my work. But as I'm unfortunately terrible at it, I hope I can find some helpful pointers here. So I guess I'll head to homework section... :)
 
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Thank you!

I have to say that I play a wide range of genres. If I have to pick, then I'm mostly an RPG fan. However, the game I'm working on I'd describe as a mix between Kerbal space program (much simpler and with sci-fi elements) and FTL.
 
AlenC said:
However, the game I'm working on I'd describe as a mix between Kerbal space program (much simpler and with sci-fi elements) and FTL.
Cool, we have a nice KSP thread here. Keep us updated on your game.
 
Hi everyone, I'm just a physics enthusiast. I took some first-year courses a long time ago, but I wasn't able to continue, so I don't have a degree. Still, I'm really passionate about the subject and try to keep up with it as much as I can. I mostly study in my (limited) free time, going through books I didn’t get the chance to read when I was younger. Thanks for your attention!
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