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One method was tangents and the other was average velocity at half-time. Could you please explain these methods to me? (in terms of graphical use)

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- Thread starter rum2563
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In summary, the two methods of finding instantaneous velocity are by drawing tangents to a displacement vs. time graph or using the kinematic equations.

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One method was tangents and the other was average velocity at half-time. Could you please explain these methods to me? (in terms of graphical use)

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I'm guessing that what you mean is, when you plot displacement vs. time on a graph, the tangent at any point will have a slope that is the instantaneous velocity.

I don't know what you mean by the other method. There are tons of ways to find a velocity, literally hundreds, it is all situational.

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rum2563 said:

One method was tangents and the other was average velocity at half-time. Could you please explain these methods to me? (in terms of graphical use)

I feel I should point out that finding the average velocity of an object will

[tex]s = s_{0} + v_{0}t + \frac{1}{2}at^2[/tex]

[tex]v = v_{0}t + at[/tex]

[tex]v^2 = v_{0}^2 +2a\left(s - s_{0}\right) [/tex]

If an object experiences a constant acceleration, then these equations can be used to compute the instantaneous velocity for an object given the elapsed time or the displacement.

Incidentally, there is a certain theorem in mathematics, the Mean Value theorem which says that given some time interval, a moving object's instantaneous velocity will be equal to its average velocity over the entire interval at

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rum2563 said:

One method was tangents and the other was average velocity at half-time. Could you please explain these methods to me? (in terms of graphical use)

The 2nd method can be applied only when the acceleration a is constant. Then the velocity is calculated as :

v=vo+at

and if you calculate the velocity at midpoint of the to=0 and t1, you have:

vad = vo+(a*t1)/2= 1/2(2vo+a*t1) = 1/2[vo+(vo+a*t1)] =1/2(vo+v1)

That is the average of vo and v1.

Where:

vad : instant velocity at midpoint

t1 : the time when you have velocity v1

Or more simply, you can graph the v against time, there will be a triangle.

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Ah, excellent! Haiha has it exactly. I was wondering myself what your teacher could be talking about but that has to be it.

Although, however, it is going the other way. If an object has**instantaneous** velocity v_{0} at one point and instantaneous velocity v_{1} at another point **and** has constant acceleration then its average velocity between those two points is (v_{1}+ v_{2})/2. Of course, if you know the velocity at one point and the average velocity, you can use that to find the instantneous velocity at any point (still with the assumption of constant acceleration).

Although, however, it is going the other way. If an object has

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Instantaneous velocity is the rate of change of an object's position at a specific moment in time. It is a measure of how fast an object is moving and in what direction at a particular instant.

Instantaneous velocity is the velocity of an object at a specific moment, while average velocity is the total displacement of an object divided by the total time taken. In other words, instantaneous velocity gives information about an object's speed and direction at a precise moment, while average velocity gives information about its overall motion over a period of time.

One method is to use the equation for velocity, v = Δx/Δt, where Δx is the change in position and Δt is the change in time. Another method is to use the slope of the tangent line to the position-time graph of an object's motion at a specific point in time.

Yes, instantaneous velocity can be negative if an object is moving in the negative direction, such as when it is slowing down or moving in the opposite direction of its initial motion.

Instantaneous velocity is used in various fields such as physics, engineering, and sports. For example, in physics, it is used to study the motion of objects and to calculate acceleration. In sports, it is used to analyze the performance of athletes and to improve techniques. It is also used in the design of vehicles and machinery to ensure safe and efficient operation.

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