Is Halo's Technological Advancements Grounded in Scientific Realism?

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The discussion highlights the technological advancements depicted in the Halo universe, emphasizing their blend of realism and fantastical elements. While the Halo franchise showcases advanced technologies like artificial intelligence, faster-than-light travel, and weapons of mass destruction, it is categorized as soft science fiction due to its reliance on implausible concepts such as artificial gravity and cyborg supersoldiers. The narrative suggests that those seeking a more realistic portrayal of science fiction should turn to hard sci-fi literature. Additionally, the mention of artificial gravity raises skepticism about its feasibility in gaming contexts. The conversation also touches on the narrative structure of Halo, where the protagonist's success is perceived as reliant on luck, paralleling multiverse theories in quantum physics. Overall, the thread critiques the balance between imaginative storytelling and scientific plausibility in the Halo series.
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I was recently browsing the halo wiki, looking at the technological advancements man had achieved in the 26th century. As I was clicking along the technologies seemed very real and lifelike, from the way ONI creates it's AIs or the Shaw-Fujikawa Translight Engine Halo looks very well thought out scientifically.
 
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I don't see how Halo could ever be described as realistic. It's classic soft science fiction with force fields, plasma guns, artificial gravity, inertial suppression, cyborg supersoldiers, faster-than-light travel and a weapon that can kill all life in the galaxy with a flick of a switch.

Stick to hard sci-fi literature if you want something moderately close to reality.
 
Worth noting, Asimov would probably say it was true sci-fi, ie "trashy", but not SF or Science Fiction. I don't think the tech is believable as much as commonplace in future-based games. Personally, the biggest bone I have to pick with most sci-fi is artificial gravity. There is no way that the majority of its occurrences in games would be possible, only ever in stationary objects.
 
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And then (10 years after the original game and a couple years after I got introduced to the franchise) I discovered (as my English improved, too), that it was all a reference to the Biblical story of the Flood, possibly intended as a historical explanation for it (although this notion is never brought up in the games, admittedly). Talk about realism.

Speaking of bones, my personal biggest bone with Halo was that it took me so many tries to get through some sections, that Master Chief's eventual success seemed based entirely on luck (if you think of tries as universes in the multiverse explanation of quantum physics... and I did then).
 
I still like my counter strike.
 
Saw Mickey 17, a sci-fi comedy, based on Mickey 7, by Edward Ashton, which I read and thoroughly, thoroughly enjoyed. I am fascinated by stories of identity and the meaning of selfness. Mickey Barnes (Robert Pattison - of 'Sparkly Vampire' infamy) is running from a loan shark and, to escape the price on his head, signs up for an off-world trip to a new colony. The only way he could get selected is as an 'Expendable' - which is exactly what it sounds like: he gets all the suicide missions...
So far I've been enjoying the show but I am curious to hear from those a little more knowledgeable of the Dune universe as my knowledge is only of the first Dune book, The 1984 movie, The Sy-fy channel Dune and Children of Dune mini series and the most recent two movies. How much material is it pulling from the Dune books (both the original Frank Herbert and the Brian Herbert books)? If so, what books could fill in some knowledge gaps?
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