Is it possible to directly compute the maximum moment of inertia for an object

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Discussion Overview

The discussion revolves around the possibility of directly computing the angles of the axis for the minimum and maximum moments of inertia of an arbitrary shape, particularly focusing on whether this can be achieved without resorting to trial and error methods. The scope includes theoretical considerations and mathematical reasoning related to moment of inertia in both 2D and 3D contexts.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant suggests that while they can compute the moment of inertia for any axis, they seek a method to directly find the angles for minimum and maximum moments of inertia without iterative methods.
  • Another participant notes that increasing the number of variables complicates finding maxima, hinting that a 3D object involves at least three variables.
  • A participant proposes simplifying the problem by considering a 2D irregular shape of constant thickness, questioning if this makes the problem directly solvable for two scalar angle values.
  • One reply mentions the tensor version of moment of inertia, suggesting that the principal axes and the axis of maximal moment of inertia could provide insights.
  • A later contribution reiterates the initial query and introduces the idea of forming an expression for moment of inertia in a coordinate system, implying that setting the torque-free precession rate to zero could yield the axes of maximum and minimum inertia.

Areas of Agreement / Disagreement

Participants express uncertainty about the direct computation of angles for minimum and maximum moments of inertia, with no consensus reached on a definitive method. Multiple approaches and perspectives are presented without agreement on a single solution.

Contextual Notes

Participants acknowledge the complexity of the problem, particularly in higher dimensions, and the potential need for tensor algebra in finding solutions. There are also indications of varying levels of familiarity with the topic among participants.

mccorb
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Given some arbitrary shape I can compute the moment of inertia about any axis without a problem by summing the inertia of each of the shapes making up the entire object. I also know the center of mass of the object.

Is it possible to directly compute the angles of the axis for the minimum and maximum moments of inertia of this object about the center of mass (or any other point for that matter) without using trial and error to solve the problem by continually rotating the axis until I find the answer?

If so, how?

Note: I am a computer programmer/engineer and although I took a lot of calculus and linear algebra in college, that was a LONG time ago.

thanks
 
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So to make this simpler let's just assume I am dealing with some sort of irregular shaped object but one of constant thickness so that we can just throw away the Z axis and just work in 2 dimensions.

Does that make the problem easier/directly solvable for the 2 scalar values of angle?

I have solved this problem on the computer by iteratively rotating though a series of angles, locating the angles associated with the min/max moments of inertia and then subdividing that angle until I get to the desired precision I need.

Usually when I do these trial and error solutions, my first thought is "Surely someone smarter than me could do this without trial and error." Again, I don't know if that is true in this case.

thanks
 
You'll probably find your answer in the tensor version of moment of inertia, something I've read about but not had a reason to use or become intimate with. There are certainly principle axes and something called "the axis of figure" which is the axis of maximal moment of inertia.

So, perhaps do a bit of searching on "moment of inertia" + tensor" and see what pops up.
 
mccorb said:
Given some arbitrary shape I can compute the moment of inertia about any axis without a problem by summing the inertia of each of the shapes making up the entire object. I also know the center of mass of the object.

Is it possible to directly compute the angles of the axis for the minimum and maximum moments of inertia of this object about the center of mass (or any other point for that matter) without using trial and error to solve the problem by continually rotating the axis until I find the answer?

If so, how?

Note: I am a computer programmer/engineer and although I took a lot of calculus and linear algebra in college, that was a LONG time ago.

thanks

Not my comfort zone either, but I understand that if you form the expression for I for your object in your coordinate system with your choice of rotation axis, you can then determine the torque-free precession rate expression. Force that to zero and you get two solutions: one is the max I the other the min I axis ... as gneill mentioned I think this involves tensor algebra.
 

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