sophiecentaur
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That's true because it's what the crop operation does. The problem is that areas of images often need to be scaled at different rates. Dealing with and introducing spatial distortions must always involve non- integer sample rate changes. Although the simple technique of linear scaling can be used for many astro images, you can only do it for long focus lenses if you want to stitch images together because of barrel and pincushion distortions in the overlap.Devin-M said:You'll find that the pixels won't resize in this operation.
However, I wonder how relevant the image quality deterioration can be when dealing with true bit images of any astro object. Stacking will add jitter and reduce such problems which, to be honest, should only be noticeable when interpolation filtering doesn't use enough nearby pixels.
I do acknowledge, however, if you are aiming to get the best from a website which uses crude up or down scaling then you need to provide them with images of correct pixel numbers and image dimensions.
I can't find much about the process of image sampling on Google; there's the usual hole in the information with descriptions of how to use Photoshop etc - but not what it actually does (that's worth a lot of money to them) and, at the other extreme, applications of pixel processing for specific applications such a facial resolution. I have no access to appropriate textbooks and searching for information at that level is a real pain. But sampling theory (multidimensional) does tell us that, subject to noise, the original (appropriately filtered) original image can be reconstructed perfectly with the right filtering. You only need to look at the best up-scaled TV pictures to see how good things can be.
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