Light Refraction on the Surface of a Sphere

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SUMMARY

This discussion focuses on applying Snell's Law to calculate light refraction on the surface of a sphere. The participants emphasize the importance of understanding both laws of refraction, particularly the first law often overlooked in educational contexts. They suggest using vector mathematics to trace the refracted ray on an arbitrary plane formed by the surface normal and the incident ray. The conversation highlights the need for a clear visualization of the refraction process in three-dimensional scenarios.

PREREQUISITES
  • Understanding of Snell's Law and its applications
  • Familiarity with vector mathematics
  • Knowledge of geometric optics concepts
  • Basic skills in visualizing three-dimensional geometries
NEXT STEPS
  • Study the vector form of Snell's Law for practical applications
  • Explore geometric optics simulations to visualize light refraction
  • Research the mathematical modeling of light paths in spherical geometries
  • Learn about ray tracing techniques in computer graphics
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Students and professionals in physics, optical engineering, and computer graphics who are interested in understanding light behavior in three-dimensional spaces.

C. C.
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Hello All,
Using Snell's Law, it is pretty obvious how to calculate the angle of refraction when both index of refractions are known. My question is how would I apply this to a 3 dimensional situation, such as light refraction in a sphere? Since there are two angles in relation to the normal, how can I calculate the refraction? Any help would be greatly appreciated.

Thanks!
 
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See this, for example. There are two "laws of refraction". Unfortunately too many times the first one is overlooked.

http://www.learnquebec.ca/en/content/curriculum/mst/opticks/chapter3/4_perception3.html
 
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Thanks for the link. You are absolutely correct that the first law is neglected when Snell's Law is taught. Since a new plane is formed from the surface normal and an incident ray, how would I go about tracing the refracted ray? Using Snell's Law, I can find the refracted ray on the new plane, but how can I track the refracted ray since it is on an arbitrary plane and can I find a relation to the origin? I guess the difficult part is trying to visualize this scenario. I hope that you can again point me in the right direction.
 

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