Lorentz factor for slow speeds

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SUMMARY

The discussion focuses on deriving the Lorentz factor using a light clock and extends the concept to a slow-moving object, such as a ball. The Lorentz factor is defined as γ = 1/√(1 - v_x²/v_c²), where v_x is the horizontal velocity and v_c is the speed of light. The participants highlight discrepancies in textbook calculations that assume v_b = v_d = v_c, which do not apply when analyzing slower speeds. The conversation emphasizes the need to consider time dilation in terms of both the clock's rest frame and the moving frame.

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  • Familiarity with basic principles of special relativity
  • Knowledge of Pythagorean theorem applications in physics
  • Concept of time dilation and its mathematical representation
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cshum00
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One way to derive Lorentz factor is imagining the experiment of the light clock. This experiment is about two observers. One observer is moving at a constant speed on the x-axis and the other observer standing at rest. The observer moving along the x-axis carries a light clock which shoots a light beam vertically with respect to him. The light beam takes [tex]\Delta t_p[/tex] to reach a height of [tex]d_h[/tex] or [tex]d_h = v_c \Delta t_p[/tex].

The observer at rest, sees that when the light has reach the height [tex]d_h[/tex], it also has displaced a distance [tex]d_x = v_x \Delta t[/tex] along the x-axis. The observer at rest also sees that the total distance displaced by the light is [tex]d_d = v_c \Delta t[/tex].

One can notice that [tex]d_h[/tex] and [tex]d_d[/tex] has the same velocity [tex]v_c[/tex] but different times [tex]t_p[/tex] and [tex]t[/tex]; that is because according to Einstein's second postulate, light travels at the same speed for all inertial frames. As for time, the observer at rest is watching [tex]d_d[/tex] and [tex]d_x[/tex] they have the same time [tex]\Delta t[/tex]; while the observer moving at a constant speed experiences a different time [tex]\Delta t_p[/tex];

[PLAIN]http://img263.imageshack.us/img263/1949/lightclock.png

So, since i have a triangle i can do the sum of the distances using the Pythagorean theorem:
[tex](d_x)^2 + (d_h)^2 = (d_d)^2[/tex]

[tex](v_x \Delta t)^2 + (v_c \Delta t_p)^2 = (v_c \Delta t)^2[/tex]

[tex]v_c^2 \Delta t^2 - v_x^2 \Delta t^2 = v_c^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 (v_x^2 - v_c^2) = v_c^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 v_c^2 (1 - \frac{v_x^2}{v_c^2}) = v_c^2 \Delta t_p^2[/tex]

[tex]\Delta t = \frac {1}{\sqrt{(1 - \frac{v_x^2}{v_c^2})}} \Delta t[/tex]

Where [tex]\gamma = \frac {1}{\sqrt{(1 - \frac{v_x^2}{v_c^2})}}[/tex] is Lorentz factor.

Now, let's try the same experiment with a clock that is not light but something else traveling at a really slow speed like for example a ball with no force acting onto it so that it moves at a constant speed upward. So the equations becomes as follows:
[tex]d_x = v_x \Delta t[/tex]

[tex]d_d = v_d \Delta t[/tex] where [tex]v_d[/tex] is no longer [tex]v_c[/tex]

[tex]d_h = v_b \Delta t_p[/tex] where [tex]v_b[/tex] is no longer [tex]v_c[/tex]

And if i apply the Pythagorean theorem i get:
[tex](d_x)^2 + (d_h)^2 = (d_d)^2[/tex]

[tex](v_x \Delta t)^2 + (v_b \Delta t_p)^2 = (v_d \Delta t)^2[/tex]

[tex]v_d^2 \Delta t^2 - v_x^2 \Delta t^2 = v_b^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 (v_x^2 - v_d^2) = v_c^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 v_d^2 (1 - \frac{v_x^2}{v_d^2}) = v_b^2 \Delta t_p^2[/tex]

[tex]\Delta t = \frac {v_b}{v_d \sqrt{1 - \frac{v_x^2}{v_d^2}}} \Delta t[/tex]

Where [tex]\gamma[/tex] becomes [tex]\frac {v_b}{v_d \sqrt{1 - \frac{v_x^2}{v_d^2}}}[/tex]. However, the calculations made on the textbooks they still use [tex]\gamma[/tex] where [tex]v_b = v_d = v_c[/tex] is still at the speed of light when it is no longer the case. Why is that?
 
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cshum00 said:
Now, let's try the same experiment with a clock that is not light but something else traveling at a really slow speed like for example a ball with no force acting onto it so that it moves at a constant speed upward. So the equations becomes as follows:
[tex]d_x = v_x \Delta t[/tex]

[tex]d_d = v_d \Delta t[/tex] where [tex]v_d[/tex] is no longer [tex]v_c[/tex]

[tex]d_h = v_b \Delta t_p[/tex] where [tex]v_b[/tex] is no longer [tex]v_c[/tex]

And if i apply the Pythagorean theorem i get:
[tex](d_x)^2 + (d_h)^2 = (d_d)^2[/tex]

[tex](v_x \Delta t)^2 + (v_b \Delta t_p)^2 = (v_d \Delta t)^2[/tex]

[tex]v_d^2 \Delta t^2 - v_x^2 \Delta t^2 = v_b^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 (v_x^2 - v_d^2) = v_c^2 \Delta t_p^2[/tex]

[tex]\Delta t^2 v_d^2 (1 - \frac{v_x^2}{v_d^2}) = v_b^2 \Delta t_p^2[/tex]

[tex]\Delta t = \frac {v_b}{v_d \sqrt{1 - \frac{v_x^2}{v_d^2}}} \Delta t[/tex]

Where [tex]\gamma[/tex] becomes [tex]\frac {v_b}{v_d \sqrt{1 - \frac{v_x^2}{v_d^2}}}[/tex]. However, the calculations made on the textbooks they still use [tex]\gamma[/tex] where [tex]v_b = v_d = v_c[/tex] is still at the speed of light when it is no longer the case. Why is that?
I think it's just because the textbooks aren't usually trying to calculate what you're calculating, namely the time dilation as a function of velocities measured both in the clock rest frame (the velocity [tex]v_b[/tex]) and velocities in the frame where the clock is moving ([tex]v_x[/tex] and [tex]v_d[/tex]). Normally the idea is that the equation expresses time dilation in terms of the the horizontal velocity of the clock in the frame where it's in motion, which would be equal to [tex]v_x[/tex] for the ball. In other words:

[tex]\Delta t = \frac{1}{\sqrt{1 - v_x^2/c^2}} \Delta t_p[/tex]

If the ball has a vertical velocity of [tex]v_b[/tex] in the clock rest frame, then the standard version of the time dilation equation says it must have a slower vertical velocity of [tex]v_h = (\sqrt{1 - v_x^2/c^2}) v_b[/tex] in the frame where the clock is moving (you can derive this from the Lorentz transformation, but more simply you can derive it from the fact that the first postulate of relativity requires that if a ball-clock is keeping pace with a light-clock when it's at rest in one frame, then an identically-constructed ball-clock and light-clock in a different frame must still keep pace when at rest in a different frame, and we know that a light clock slows down by a factor of [tex]\sqrt{1 - v_x^2/c^2}[/tex] when it has a horizontal velocity of [tex]v_x[/tex] in our frame so a ball-clock must do the same). And since [tex]v_d[/tex] represented the diagonal velocity, in this frame we have [tex]v_d^2 = v_h^2 + v_x^2[/tex], so substituting in the above gives [tex]v_d^2 = (1 - v_x^2/c^2)*v_b^2 + v_x^2[/tex] which can be reduced to [tex](v_d^2 - v_x^2)/v_b^2 = (1 - v_x^2/c^2)[/tex] or [tex]\frac{1}{\sqrt{1 - v_x^2/c^2}} = \frac{v_b}{\sqrt{v_d^2 - v_x^2}} = \frac{v_b}{v_d \sqrt{1 - v_x^2/v_d^2}}[/tex]. Substituting this into the standard time dilation equation I gave above gives:

[tex]\Delta t = \frac{v_b}{v_d \sqrt{1 - v_x^2/v_d^2}} \Delta t_p[/tex]

Which is the same as what you got.
 
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