Max Height and Distance of Projectile: Theory & Simulation

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To determine the angle at which a projectile reaches maximum height equal to its horizontal distance, one must apply the equations of motion: y = yo + Voyt + 1/2gt^2 for vertical motion and x = Voxt for horizontal motion. The discussion emphasizes the need for both theoretical calculations and simulation validation. Basic understanding of projectile motion is essential, including the ability to calculate height and range. Numerous online resources are available for further exploration of these concepts. The thread highlights the importance of combining theory with practical simulation for accurate results.
Ferdel
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How can i find the angle that a projectile is fired where the maximun height is the same as the traveling distance?
I need to find this first in a theoretical way, then i need to confirm this with a simulation.
And i need to use only this
y=yo+Voyt+1/2gt^2
x=Voxt
 
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:welcome:

How much do you know about projectile motion?
 
The basics.
 
Ferdel said:
The basics.
And the basics don't include being able to calculate the height and range?
 
PeroK said:
And the basics don't include being able to calculate the height and range?
?
 
thanks
 

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