Mirror rotates any polarisation by 90°?

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Discussion Overview

The discussion revolves around the behavior of polarized light when reflected off a mirror, particularly focusing on whether a mirror can rotate the polarization of light by 90 degrees. Participants explore concepts related to linear and circular polarization, reflection, and the implications of these phenomena in practical applications such as 3D glasses.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant concludes that the mirror must rotate the polarization by 90 degrees based on an experiment involving orthogonal linear polarizers over each eye.
  • Another participant speculates that the observed effect may involve circular polarization, suggesting that the mirror reverses the handedness of circularly polarized light.
  • A reference to Fresnel's equations is made, indicating that they govern the behavior of reflection and refraction in this context.
  • Further speculation includes the idea that RealD glasses utilize circularly polarized light, which allows for better viewing angles compared to older linear polarizing glasses.
  • One participant introduces the concept of time reversal symmetry to explain how left-polarized light can reach the eye after reflection.
  • Another participant discusses the idea of parity and how spatial reflection affects momentum and helicity, suggesting a deeper relationship between these properties and polarization.

Areas of Agreement / Disagreement

Participants express various hypotheses regarding the nature of polarization and reflection, with no clear consensus reached. Multiple competing views remain, particularly concerning the role of circular versus linear polarization and the implications of these effects.

Contextual Notes

Some claims rely on assumptions about the behavior of light and polarization that may not be universally accepted. The discussion includes references to specific optical phenomena and practical applications without resolving the underlying complexities.

Who May Find This Useful

This discussion may be of interest to those studying optics, polarization, or related fields, as well as individuals curious about the functioning of 3D glasses and the physics of light behavior in reflective systems.

iorveth_
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TL;DR
When looking in a mirror using passive 3D glasses and closing one eye, you cannot see the open eye, but the closed eye. Tilting the head doesn't change this.
Over each eye is a linear polariser and they are orthogonal to each other. So I conclude from the experiment that the polarisation must have been rotated by 90° by the mirror.
That reminded my of phase plates but they only work because their refractive indix depends on the angle. Along two directions they don't do anything to the polarisation. But I can tilt my head.
I also remembered that for some reflective surfaces linearly polarised light cannot reflect in certain directions. But this is not what I am seeing here. I can see everything in the reflection. Except my open eye.
Any ideas?
Can you reproduce this?
 
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What's happening concerning reflection and refraction is described by Fresnel's equations, which you find in any textbook on classical electrodynamics/optics. A nice treatment is in

G. Joos, Theoretical Physics, Dover (1989)
 
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scottdave said:
I speculate that it is circular polarization. The mirror would reverse that. This stackexchange post suggests the same.

https://physics.stackexchange.com/q...f-in-the-mirror-through-polarizing-3d-glasses
You're right! I didn't know this excited but it turns out that RealD glasses use circularly polarised light. This observation would have been impossible with linearly polerised light as symmetry prohibits 90° rotations (+90 and -90 cancel). If we assume that the mirror indeed turns right into left polerised light, this explains the observation. Starting from the eye, the light passes a poleriser in the (1,1) direction. Then the (0,1) direction is retarded by π/2 so that we have left polerised light. After reflection the light is right polerised but still turns left as we are looking antiparallel to the propagation. It first hits the retarder so we have a π retardation now, the light is polarised along (1,-1) and gets blocked.

You can also use time reversal symmetry to see that left polerised light can pass towards the eye.
 
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This is a really cool experiment!

The "handedness" of circular polarisation is conventionally defined from the perspective of the receiver. Simply put, the mirror reverses the direction of propagation, thus the "sender" becomes the "receiver" and vice versa, hence reversing the handedness of the polarisation.

This configuration is often referred to as a "poor man's optical isolator", because it can be used in conjunction with a polarising optic to separate forward and backward propagating beams, albeit with less fidelity than a proper Faraday isolator.
 
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You can as well argue with parity, which is imho more to the point. A spatial reflection (##\vec{x} \rightarrow -\vec{x}##) flips momentum ##\vec{p} \rightarrow -\vec{p}## but doesn't change the angular momentum of the em. wave, and thus helicity flips.

BTW: An electromagnetic wave does not have an additional property you could call "chirality", but since it's a massless particle you can simply define "chirality" as being the same as helicity although it's a bit confusing terminology.
 
iorveth_ said:
You're right! I didn't know this excited but it turns out that RealD glasses use circularly polarised light.
Older 3D glasses were linearly polarized, but people got tired of having to hold the heads perfectly straight to avoid double images. Circular polarization fixes this.

ment-php-attachmentid-62112-stc-1-d-1379976502-png.png

ment-php-attachmentid-62113-stc-1-d-1379976502-png.png
 

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