Modeling Angled Slide Flight with SUVAT Equations

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Discussion Overview

The discussion revolves around modeling the flight of an object released from an angled slide using SUVAT equations. Participants explore the mechanics of the motion, including the effects of angle, height, and distance traveled before hitting the ground. The scope includes theoretical modeling and application of physics principles, particularly in the context of mechanics and projectile motion.

Discussion Character

  • Exploratory, Technical explanation, Conceptual clarification, Homework-related

Main Points Raised

  • One participant describes the challenge of deriving a simple formula for the object's flight after being released from the slide, noting that their attempts lead to a complex quadratic equation.
  • Another participant suggests separating the motion into x and y components, providing equations for both vertical and horizontal motion, and discussing initial conditions based on conservation of energy.
  • A different participant emphasizes the acceleration along the slide and proposes using conservation of energy to find the initial velocity at the end of the slide, leading to further calculations for the object's trajectory after leaving the slide.
  • One participant acknowledges the complexity of the problem and offers a detailed breakdown of the equations involved, including the use of the quadratic formula to solve for when the object hits the ground.
  • A later reply indicates that the original poster is working at an A-level and expresses intent to review the provided information for assistance.

Areas of Agreement / Disagreement

Participants present various approaches and equations to model the problem, but there is no consensus on a single method or formula. The discussion includes multiple competing views on how to effectively analyze the motion.

Contextual Notes

Some assumptions, such as the absence of friction and the definitions of variables, are not explicitly stated. The discussion also highlights the dependence on the angle of the slide and the initial height, which may affect the outcomes of the calculations.

Who May Find This Useful

Students and educators in mechanics, particularly those studying projectile motion and energy conservation principles, may find this discussion relevant.

Skyrunner
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For my mechanics, I am trying to model the flight of an objected released from an angled slide, which slides (not rolls) down a distance L (constant), launches at a height h (constant) above ground and travels a distance X, until it hits the ground. The slide's angle A is adjusted.

My problem is I cannot seem to come up woith a simple formula, the only way I find to solve this using SUVAT equationsd as i have been told to ,ends up in a hefty quadratic equation, and several people have noted that there are simpler ways to model this? Any links to sites containing similar problems, or Ideas on how to approach this, and what equations to use would be greatly appriciated!

http://www.skylinecomputers.co.uk/misc/Slide.JPG

A quick diagram I knocked up...
 
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At the point of exit from the tube the problem becomes a falling body problem, this can be separated into x and y components of motion. The first step is to define your coordinate system,let the origin be the ground level below the lower end of the tube, let y be vertical and increasing up, let x be horizontal and increasing away from the end of the tube. The end of the tube is at y=h.

For the y or vertial motion you have:
\frac {d^2y} {dt^2} = -g
With initial condions
\frac {dy} {dt} \mid_0 = v_y
y(0) = h

for the x (horizontal motion) you have:
\frac {d^2x} {dt^2} = 0
With initial conditions:
\frac {dy} {dt} \mid_0 = v_x

The equation for the y motion is simply a statement that the object falls with constant acceleration. The equation for x motion is a statement of no acceleration or constant velocity.

The solution for the y motion is:
y(t) = -\frac 1 2 g t^2 + v_yt + h
The solution for the x motion is :
x(t) = v_x t

To get the initial velocity use conservation of energy,

mgd = \frac 1 2 m v^2
so
v = \sqrt {2gd}
d is the total drop of the tube.
Using trig we get
v_y = v \sin( \theta)
v_x = v \cos( \theta)
This is much more then I generally provide for this type of problem, but it is not clear what level you are working at (high school or college) I hope you can complete the problem by putting all the pieces together.
 
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As long as the object is on the slide (and assuming no friction) the acceleration along the slide is -g sin A. The speed along the slide is -g sin(A)t and the distance traveled -g sin(A)t<sup>2</sup>/2. You could now calculate the time, t, required to travel the length of the slide, l, and use that to find the speed at the end of the slide. A simpler way is to use conservation of energy. Initially, the object has height l sin(A) and so potential energy, relative to the bottom of the slide, of lmg sin(A). At the bottom of the slide, all that energy is converted into kinetic energy: (1/2)m v<sup>2</sup>= lmg sin(A) so v<sup>2</sup>= 2lg sin(A). and v= &radic;(2lg sin(A)). Call that v<sub>0</sub>. After leaving the slide, the object has acceleration downward of -g and no horizontal acceleration. It velocity vector at any time t will be
(v<sub>0</sub>cos(A), -gt+ v<sub>0</sub>sin(A)) and position vector (taking the bottom of the slide to be (0,h)) of (v<sub>0</sub>sin(A)t,-(g/2)t<sup>2</sup>+ v<sub>0</sub>sin(A)t+ h).

The object "hits the sand" when -(g/2)t<sup>2</sup>+ v<sub>0</sub>sin(A)t+ h= 0. Yes, that's a quadratic equation but it can be solved using the quadratic formula. Once that has been done substitute into v<sub>0</sub>sin(A)t to find d.
 
Thanks for the info, its for my a-level work... will go through it ll when Iget time this evening and see if it helps... cheers.
 

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