Calculating Impact of Moving Object on Stationary One

  • Thread starter Thread starter moo
  • Start date Start date
  • Tags Tags
    Impact Movement
AI Thread Summary
Calculating the impact of a moving object on a stationary one involves understanding momentum, mass, and velocity relationships. The geometry and orientation of the objects play a crucial role in determining the impact dynamics. Friction must also be considered, as it affects whether the stationary object will move upon impact. In a scenario with two cubes, the conservation of momentum is key, and assumptions about the type of collision (elastic or inelastic) can influence the outcome. General estimates, such as comparing the speed of different mallets in croquet, can provide practical insights into these calculations.
moo
Messages
45
Reaction score
0
Hi all,

How does one calculate the point where impact of a moving object actually begins to move a stationary one, rather than just make noise?

Let's keep it simple and assume the objects are of the same material, the stationary one is not anchored, and they won't shatter or explode. Something like whacking a croquet ball with a mallet (lol, the things that keep me awake at night... :biggrin: )

If the answer is too time consuming, perhaps someone has a link?

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
Physics news on Phys.org
moo said:
How does one calculate the point where impact of a moving object actually begins to move a stationary one, rather than just make noise?

It depends on the geometry of the objects.
 
It depends on the geometry of the objects.
Hmmm... ok that makes sense.

How about two identical cubes impacting on flat surfaces then (one stationary, one moving)?

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
Last edited:
I guess friction must be considered on this as well, otherwise the slightest touch would cause the stationary one to move... wouldn't it?

moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
Well, that depends on the 'orientation' of the cubes. There can be either a plane of impact, or a line of impact.
 
Well, that depends on the 'orientation' of the cubes. There can be either a plane of impact, or a line of impact.
Lol, this is kinda like pulling teeth.

Maybe you can ask the question so I can get an answer? :biggrin:

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
moo said:
Lol, this is kinda like pulling teeth.

Maybe you can ask the question so I can get an answer? :biggrin:

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).

State your question more clear, and it won't be like pulling teeth. :smile:
 
Lol, ok I'll try again and change it up a bit...

Let's say we have two blocks (A and B).
Block dimensions are in inches, weights are in pounds (hey I tried to get you to ask the question).

A is 2x2x2 (a cube) and weighs 1 pound.
B is 2x2x4 and weighs 2 pounds.
B is stationary, A is moving.
One of A's flat 2x2 sides perfectly impacts B's flat 2x2 end and moves it.

What is the relationship between A's mass & velocity and B's mass & distance moved? Btw, feel free to fill in any blanks I've prolly left... :biggrin:

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
moo said:
...
What is the relationship between A's mass & velocity and B's mass & distance moved? Btw, feel free to fill in any blanks I've prolly left... :biggrin:

Hm, you may want to look at this: http://scienceworld.wolfram.com/physics/Collision.html" . I hope it helps. :biggrin:
 
Last edited by a moderator:
  • #10
Thanks, that should get me started. :smile:

moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
  • #11
well... momentum is always conserved. if you assume elastic collision, then you can assume that mechanical energy is also consered.
Last but not least, angular momentum is conserved if there is no external torque. (so you can calculate rotations and stuff..)

momentum is defined as \vec{p}=m\vec{v} in Newtonian physics. now, force=change in momentum per time, and according to Newton's third law, the force of object 1 on object 2 is equal and opposite direction of the force of object 2 on object 1. so the total change of momentum (a system of these two objects) is zero, momentum is conserved.

in linear case,
m_1v_1+m_2v_2=m_1v'_1+m_2v'_2

since there are 2 unknowns, there must be some constrains or assumptions in the system in order to calculate both of these unknowns... maybe you can assume that the objects stick together, or assume that kinetic energy is conserved... or other stuffs...
 
Last edited:
  • #12
Thanks Tim. :smile:

I realize you guys deal with incredible precision (and therefore my questions may drive you crazy sometimes), but I'm often just looking for a general estimate. Such as...

Does a half-size croquet mallet need to move roughly twice the speed of a regular one to whack a ball the same distance?

Sheesh, it's just croquet. Lol, and I don't even play... :biggrin:

Thanks, moo
__________________
moo (moo') adj. Of no practical importance; irrelevant, such as a moo point (i.e. a cow's opinion).
 
Back
Top