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Moving a body into a circle of uniform motion

  1. Apr 4, 2012 #1
    I am trying to make a game where a drone approaches a ship, that may be moving, and then orbits it at a set distance. I know that if the drone is already moving in a circle of uniform motion then I use

    [itex]a = \frac{v^{r}}{r}[/itex]

    I then take that magnitude and an angle derived from atan2 with cos and sin to find the x and y components of the acceleration. That works fine.

    But how can I calculate the acceleration of the drone that is approaching the ship, still outside of the orbit radius that needs to move into an orbit. I have tried calculating a point for the drones to chase and just move towards that and it usually just ends up giving me some sort of slingshot. I really trying to stay away from giving the ship and drone mass, defining a G constant, and giving the drone thrusters. I just want a simple model to move from approaching the ship to orbiting the ship.
     
  2. jcsd
  3. Apr 4, 2012 #2
    Seems like you can utilize this approach:

    http://en.wikipedia.org/wiki/Orbital_speed

    More generally, seems like your approach at distance r needs to match linear velocity with orbital velocity....equal speed to orbital speed and tangent at distance r....
     
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