Nitpicky details of solid body motion

  • Context: Graduate 
  • Thread starter Thread starter arildno
  • Start date Start date
  • Tags Tags
    Body Motion Solid
Click For Summary
SUMMARY

The discussion centers on the complexities of solid body motion, particularly when calculating moments about the center of mass. It highlights that using the center of mass for rotation can lead to additional terms in the equations, as first noted by Euler. Engineers often prefer to represent motion about joints in multi-joint systems, such as robotic arms, due to the complications that arise when multiple objects are interconnected. The conversation emphasizes the importance of using rigid body coordinates for accurate representation of 3-D rotational motion.

PREREQUISITES
  • Understanding of Euler's equations in rigid body dynamics
  • Familiarity with concepts of angular momentum and torque
  • Knowledge of rigid body coordinates and their applications
  • Basic principles of classical mechanics, particularly in multi-body systems
NEXT STEPS
  • Study Euler's equations in detail, focusing on their application in rigid body dynamics
  • Explore the concept of angular momentum and its calculation in various frames of reference
  • Learn about the representation of motion in multi-joint robotic systems
  • Investigate the use of rigid body coordinates for solving complex motion problems
USEFUL FOR

This discussion is beneficial for mechanical engineers, robotics professionals, and physics students who are dealing with complex motion analysis in multi-body systems.

arildno
Science Advisor
Homework Helper
Gold Member
Dearly Missed
Messages
10,135
Reaction score
138
It should for nitpicky convenience's sake, be pointed out that unless the point we choose to calculate the moments around is the C.M of the rigid body, or that the the point moves parallell (including being at rest) to the motion of the C.M, we get an additional term on the RHS.
 
Physics news on Phys.org
You get an additional term on the right hand side even if the moments are calculated about the center of mass. Euler was the first to discover these. See http://en.wikipedia.org/wiki/Euler's_equations_(rigid_body_dynamics), or see any upper level undergraduate classical mechanics text.

Also noteworthy, in many cases engineers do not use rotation about the center of mass, and for very good reasons. It makes a whole lot more sense to represent translation/rotation as being along/about the joint for an object connected to another object at some joint. Things can get mighty hairy when you have multiple objects connected in multiple ways such as in a multi-joint robotic arm. Physicists tend not to deal with such problems. Engineers do.
 
D H said:
You get an additional term on the right hand side even if the moments are calculated about the center of mass. Euler was the first to discover these. See http://en.wikipedia.org/wiki/Euler's_equations_(rigid_body_dynamics), or see any upper level undergraduate classical mechanics text.

Also noteworthy, in many cases engineers do not use rotation about the center of mass, and for very good reasons. It makes a whole lot more sense to represent translation/rotation as being along/about the joint for an object connected to another object at some joint. Things can get mighty hairy when you have multiple objects connected in multiple ways such as in a multi-joint robotic arm. Physicists tend not to deal with such problems. Engineers do.
This is NOT the term I am speeking about; that is how the equation reads in body-fixed (rotating) coordinates . That is critical in order to decompose the angular motion relative to the body's principal axes.
------------
Let m_{i},\vec{r}_{i}, \vec{F}_{i} be position vector, mass of the i'th particle relative to an inertial frame, while the F's is the net sum of forces acting at the i'th particle, \vec{r}_{0} be the position vector of our moment point, so that \vec{r}_{i,0}=\vec{r}_{i}-\vec{r}_{0}
We now sum over all particles in the body, noting that internal forces come in couples, acting along the connecting vector of the two particles, the moments from internal forces disappear, and we get:
\vec{r}_{i,0}\times\vec{F}_{i}^{(ext)}=\vec{r}_{i,0}\times{m}_{i}\vec{a}_{i}
where superscript (ext) stands for the set of external forces.
Now, we get:
\vec{r}_{i,0}\times \vec{F}_{i}^{(ext)} =<br /> \frac{d}{dt} (\vec{r}_{i,0}) \times {m}_{i} \vec{v}_{i})-(\vec{v}_{i} -\vec{v}_{0})\times\vec{v}_{i}{m}_{i}
In the second expression, the cross product between the v_i's disappear, and summing over all particles, we gain, C.M subscript for Center of Mass:
\vec{r}_{i,0}\times\vec{F}_{i}^{(ext)}=\frac{d}{dt}(\vec{r}_{i,0}\times{m}_{i}\vec{v}_{i})+\vec{v}_{0}\times{M}\vec{v}_{C.M}

The latter term disappears only when the moment point is moving parallell to the Center of Mass. The first is the rate of change of angular momentum with respect to the moment point.


The function of that last term can be appreciated considering the following scenario:
Let stuff move with constant, strictly horizontal velocity, while moment point moves strictly vertically.
No external forces acts upon stuff, but there sure is calculated rated of change of angular momentum around moment point! The last term brings the RHS side to a strict 0, as it should.
 
Last edited by a moderator:
arildno said:
It should for nitpicky convenience's sake, be pointed out that unless the point we choose to calculate the moments around is the C.M of the rigid body, or that the the point moves parallell (including being at rest) to the motion of the C.M, we get an additional term on the RHS.

Right. Torque is equal to

\frac{d}{dt} (I \cdot \vec{\omega}), which is only equal to I \cdot \frac{d}{dt} \vec{\omega} if the torque doesn't change the moment of inertia.
 
stevendaryl said:
Right. Torque is equal to

\frac{d}{dt} (I \cdot \vec{\omega}), which is only equal to I \cdot \frac{d}{dt} \vec{\omega} if the torque doesn't change the moment of inertia.
Again, not the term I speak of.
 
arildno said:
Again, not the term I speak of.
Yes, I know which terms you are speaking of. Making the origin something other than the center of mass results in a lot of extra stuff. Angular and rotational equations of motion become coupled. Do something nasty such as representing linear velocity in the parent (inertial) frame but angular velocity in the body frame (which is *very* typical), umm, yech. Very typical, but very messy. If you have a joint connecting an end effector to some arm that in turn is connected to another joint, ouch. It's a mess that is of zero help to someone at the introductory physics level.

That mess is why I split this side discussion from the original thread.
 
And, to emphazise:
For full 3-D rotational motion, any other representation than with rigid body coordinates is, typically, outright silly (i.e, the Eulerian representation is optimal, in which the twisting of the principal axes relative to the inertial frame is neatly represented). As long as it IS a rigid body then, which not necessarily has much to do with reality..
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
1K
  • · Replies 67 ·
3
Replies
67
Views
5K
  • · Replies 18 ·
Replies
18
Views
3K
  • · Replies 21 ·
Replies
21
Views
4K
  • · Replies 22 ·
Replies
22
Views
3K
  • · Replies 14 ·
Replies
14
Views
3K
  • · Replies 19 ·
Replies
19
Views
4K
  • · Replies 15 ·
Replies
15
Views
3K
  • · Replies 10 ·
Replies
10
Views
2K