Legolaz
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Hello, given the figure above, how do I get the tangential and normal components of a vector in any plane by integration?
The discussion revolves around the calculation of normal and tangential components of a vector on a surface, specifically addressing methods of integration and the use of gradients. Participants explore the relationships between these components and their implications in vector calculus.
Participants express differing views on the methods for calculating normal and tangential components, and there is no consensus on the validity of summing these vectors without a clear context of forces. The discussion remains unresolved regarding the appropriate approach to these calculations.
Participants have not yet discussed theorems of vector calculus that might be relevant to the topic, and there is uncertainty regarding the definitions and applications of the vectors in question.
You don't, at least not by integration.Legolaz said:![]()
Hello, given the figure above, how do I get the tangential and normal components of a vector in any plane by integration?
SteamKing said:You don't, at least not by integration.
To find the normal vector to a surface, you need to use the gradient:
http://math.oregonstate.edu/home/programs/undergrad/CalculusQuestStudyGuides/vcalc/grad/grad.html
http://mathworld.wolfram.com/Gradient.html
Legolaz said:Thank you for the reply, Steamking.
Say, I got now the the normal equation for the surface, my tangential would be the 2nd derivative of the gradient function, right?
My next problem is, I want to sum up all Normal and Tangential vectors on the surface, so that I may find the net or resultant vector acting upon the centroid/center of mass of the surface, how to do it?
Legolaz said:]My next problem is, I want to sum up all Normal and Tangential vectors on the surface, so that I may find the net or resultant vector acting upon the centroid/center of mass of the surface, how to do it?
@Legolaz, the image you showed is just a 3-D figure defined by some surfaces. It makes no sense to sum vectors that are perpendicular to each of the bounding surfaces. For a resultant vector, you need to be working with forces, which are not mentioned so far in this thread.SteamKing said:Why? The resultant vector of what?
Yes Mark44, I understood and assume the ones I generally mentioned as "vectors" is referring to Force and Velocity gradients.Mark44 said:@Legolaz, the image you showed is just a 3-D figure defined by some surfaces. It makes no sense to sum vectors that are perpendicular to each of the bounding surfaces. For a resultant vector, you need to be working with forces, which are not mentioned so far in this thread.