Orbital Mechanics in Unity Game Engine for Augmented Reality - Comments

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Russell Patterson
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Greg Bernhardt submitted a new PF Insights post

Orbital Mechanics in Unity Game Engine for Augmented Reality
unity_orbital_mechanics.png


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Great insight! I especially liked the description of scaling factors and how they a codependent on one another requiring a more nuanced program design.

Unity is awesome, we did a unity simulation of Challenger Deep where the user could fly through the canyon using an Oculus Rift for one implementation and similar code for an Android tablet implementation.