Orbital Mechanics in Unity Game Engine for Augmented Reality - Comments

Answers and Replies

  • #2
12,520
6,308
Great insight! I especially liked the description of scaling factors and how they a codependent on one another requiring a more nuanced program design.

Unity is awesome, we did a unity simulation of Challenger Deep where the user could fly through the canyon using an Oculus Rift for one implementation and similar code for an Android tablet implementation.
 

Related Threads on Orbital Mechanics in Unity Game Engine for Augmented Reality - Comments

Replies
16
Views
5K
  • Last Post
Replies
9
Views
2K
  • Last Post
Replies
1
Views
2K
  • Last Post
Replies
2
Views
1K
  • Last Post
Replies
1
Views
2K
  • Last Post
Replies
3
Views
8K
  • Last Post
Replies
10
Views
8K
  • Last Post
Replies
5
Views
2K
  • Last Post
Replies
8
Views
29K
  • Last Post
Replies
5
Views
2K
Top