Orbital Mechanics: Modeling a Planet's Path with Programming

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Discussion Overview

The discussion revolves around modeling the orbital mechanics of a small mass object moving around a larger fixed mass. Participants explore the relationship between gravitational force and velocity, with a focus on programming a simulation that can compute various types of orbits, not limited to circular paths.

Discussion Character

  • Exploratory
  • Technical explanation
  • Homework-related

Main Points Raised

  • One participant expresses interest in modeling the path of a small mass object around a large mass, emphasizing the need for a program that can compute various orbits, not just circular ones.
  • Another participant challenges the feasibility of modeling a path if the small object maintains a constant velocity, suggesting that a constant velocity would result in a straight-line trajectory rather than an orbit.
  • There is a suggestion that understanding the underlying physics is crucial for solving the problem, indicating that programming skills alone may not suffice.

Areas of Agreement / Disagreement

Participants do not reach a consensus. There are competing views regarding the implications of constant velocity on the object's trajectory, and the necessity of understanding physics in conjunction with programming skills is debated.

Contextual Notes

Some assumptions about the nature of gravitational forces and orbital mechanics may be implicit in the discussion. The relationship between velocity and the resulting path is not fully resolved, and the definitions of terms used in physics are not clarified.

Phys_Boi
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So I'm really interested in orbital mechanics. I'm only 16 so my knowledge of physics is restricted to an intermediate level. If there is a planet with large mass and a planet with small mass they are attracted to each other... So imagine a system where the large mass is fixed and the small object has a constant velocity. How can I model (I'm a big programmer and would like to create a script for this) the path the object takes around the plant. I know this has to do with the balance between the Fg and the velocity...
Thank you for any help.
 
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Phys_Boi said:
So I'm really interested in orbital mechanics. I'm only 16 so my knowledge of physics is restricted to an intermediate level. If there is a planet with large mass and a planet with small mass they are attracted to each other... So imagine a system where the large mass is fixed and the small object has a constant velocity. How can I model (I'm a big programmer and would like to create a script for this) the path the object takes around the plant. I know this has to do with the balance between the Fg and the velocity...
Thank you for any help.
I would like to also point out that i don't want only circular orbits. I would like for the program to be able to compute all orbits easily computable
 
Phys_Boi said:
So I'm really interested in orbital mechanics. I'm only 16 so my knowledge of physics is restricted to an intermediate level. If there is a planet with large mass and a planet with small mass they are attracted to each other... So imagine a system where the large mass is fixed and the small object has a constant velocity. How can I model (I'm a big programmer and would like to create a script for this) the path the object takes around the plant. I know this has to do with the balance between the Fg and the velocity...
Thank you for any help.
Phys_Boi said:
I would like to also point out that i don't want only circular orbits. I would like for the program to be able to compute all orbits easily computable
Have fun! :smile:

https://en.wikipedia.org/wiki/Orbital_mechanics
 
Thank you!
 
Phys_Boi said:
So imagine a system where the large mass is fixed and the small object has a constant velocityHow can I model (I'm a big programmer and would like to create a script for this) the path the object takes around the planet.

If the velocity is constant there is no path around the planet. Constant velocity means that the trajectory is a straight line. So there is nothing to program about it.
It is not enough to be good at programming to solve physics problems. It helps a lot if you spend some time to understand the physics and the meaning of the terms used in physics.
 

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