Planar geometry, orthognal projections of a piece of a plane

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SUMMARY

This discussion focuses on reconstructing the equation of a plane in three dimensions given two orthogonal projections on the xy and xz planes. The equation of the plane is represented as f=ax+by+cz, where the normal vector n= is derived from the projections. The user explores the relationship between the normals of the projections and the angles formed, utilizing concepts such as the dot product and cross product to establish the necessary parameters for the plane. The challenge lies in expressing the coefficients a, b, and c using only the two projections, emphasizing the need for a parameterization with two parameters.

PREREQUISITES
  • Understanding of 3D geometry and planes
  • Familiarity with vector operations, including dot and cross products
  • Knowledge of parameterization techniques for surfaces
  • Basic concepts of trigonometry related to angles between vectors
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  • Study the method of parameterizing surfaces in 3D using two parameters
  • Learn about the implications of orthogonal projections in 3D geometry
  • Explore the derivation of plane equations from vector normals
  • Investigate advanced topics in differential geometry related to surface reconstruction
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Students and professionals in mathematics, particularly those studying geometry and vector calculus, as well as anyone involved in computer graphics or engineering applications requiring surface modeling.

natsu igneel
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Homework Statement



I have a piece of a plane in 3 dimensions (imagine holding an enevelope in the air), and two orthognal projections which form quadrilaterals, one on the xy plane (i.e. looking at the enevelope from above) and one on the xz plane (looking at it from the side). We know the equation for a plane is f=ax+by+cz, and I need to reconstruct this equation given only the two projections. So in essence the problem statement is this:

Given only two orthognal projections of a finite plane, recreate that plane.

Homework Equations



The gradient, angle between vectors etc.

The Attempt at a Solution



The normal, n, to the plane f will be <a,b,c> and the normal to the xy and xz planes will be k <0,0,1> and j <0,1,0> respectively.

The angle between n and k is
cos(theta) = n *dot* k / |n| |k|

which works out to be c/sqrt(a^2 + b^2 + c^2)

The same can be done with the angle between j and k, alpha, except the numerator is b instead of c.

So that's the information I've worked out. I also know a 3D surface needs to be paramaterised with two paramaters, I've called them s and t. Since the cross product of two vectors gives the normal I also know that
∂R/∂s *cross* ∂R/∂t = n = <a,b,c>.

I'm not looking for an answer here just a pointer in the right direction. At the moment I suppose I'm trying to find expressions for a, b and c. But I don't see how to do that form what I have, let alone with only two projections not three.

Any help would be greatly appreciated.
 
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Assuming the boundary of the finite plane can be parameterized using one parameter t as (x(t),y(t),z(t)), it would have a constant projection to (a,b,c), and the projection onto xy and xz planes are easily given by (x(t),y(t),0) and (x(t),0,z(t)). Seems there are lots of equations you can come up with.
 
That's a good idea and for a plane one paramter like that will work, but I've specifically been told to have two paramaters, I think later on we're moving to more general surfaces so learning how to do it with two paramaters now will be helpful
 

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