Possible new reformulation of classical mechanics

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Discussion Overview

The discussion centers on a proposed reformulation of classical mechanics that aims to simplify the description of the motion of 3D objects by representing them as 1D points in 3D space. Participants explore the implications of this approach, particularly in relation to rigid and elastic bodies, and the challenges it presents in accurately modeling physical interactions.

Discussion Character

  • Exploratory
  • Debate/contested
  • Technical explanation

Main Points Raised

  • One participant suggests that by treating a 3D object as a single point, the problem can be simplified from 3D to 1D, similar to Lagrangian mechanics.
  • Another participant questions the feasibility of this approach, arguing that it may complicate rather than simplify the problem, especially for rigid bodies.
  • A participant raises the issue of how to determine contact between a rotating ball and a wall if both are represented as points, highlighting a potential flaw in the proposed model.
  • Some participants discuss the limitations of reducing a 3D problem to 1D, noting that this could result in a loss of degrees of freedom and may not provide a complete description of the system.
  • One participant compares the proposed method to Ptolemy's theory of planetary motion, suggesting it could be applied to Newtonian dynamics.
  • Another participant mentions that while the idea is interesting, it may only be useful under certain conditions where the approximation is valid.

Areas of Agreement / Disagreement

Participants express differing opinions on the validity and practicality of the proposed reformulation. Some see potential in the idea, while others argue it introduces significant complications and may not accurately capture the dynamics of the system.

Contextual Notes

Participants highlight various assumptions and limitations, such as the challenges of modeling contact between rigid bodies and the implications of fixed distances between points in a rigid body. The discussion remains unresolved regarding the effectiveness of the proposed simplification.

xdrgnh
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Let's say someone wanted to describe the motion of a 3D object in 3D space, for example maybe a ball in real space. Instead treating the ball as a 3D entity as a whole, how about just taking any point on the ball 1d point and just describe it's motion. In my example I'm assuming the point I chosen on the 3D sphere moves with it. This would simplify the problem from a 3D problem in 3D space into a 1D problem in 3D space. I would like to make a new kind of basic reformulation of classical mechanics similar to what Lagrange did in which 3D object can be expressed as 1D points for continuous bodies. Would this idea be original or was it came up with already .
 
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xdrgnh said:
Let's say someone wanted to describe the motion of a 3D object in 3D space, for example maybe a ball in real space. Instead treating the ball as a 3D entity as a whole, how about just taking any point on the ball 1d point and just describe it's motion. In my example I'm assuming the point I chosen on the 3D sphere moves with it. This would simplify the problem from a 3D problem in 3D space into a 1D problem in 3D space. I would like to make a new kind of basic reformulation of classical mechanics similar to what Lagrange did in which 3D object can be expressed as 1D points for continuous bodies. Would this idea be original or was it came up with already .

I'm not a master of physics but I think that what you are talking doesn't make any sense. Sorry if I'm wrong.
 
What if your ball is rolling as well as translating?
 
xdrgnh said:
Let's say someone wanted to describe the motion of a 3D object in 3D space, for example maybe a ball in real space. Instead treating the ball as a 3D entity as a whole, how about just taking any point on the ball 1d point and just describe it's motion. In my example I'm assuming the point I chosen on the 3D sphere moves with it. This would simplify the problem from a 3D problem in 3D space into a 1D problem in 3D space. I would like to make a new kind of basic reformulation of classical mechanics similar to what Lagrange did in which 3D object can be expressed as 1D points for continuous bodies. Would this idea be original or was it came up with already .
You mean something like this?
http://hyperphysics.phy-astr.gsu.edu/HBASE/mechanics/n2ext.html"
 
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dlgoff said:
You mean something like this?
http://hyperphysics.phy-astr.gsu.edu/HBASE/mechanics/n2ext.html"
yes something like that except the point can be any point on the object, not just the center of mass
 
Last edited by a moderator:
Sounds like what you are suggesting is something similar to Ptolemy's theory of the movement of the planets applied to Newtonian dynamics.

Yes, you could do that. Same as you could decimalise the octave - (someone suggested that once.)
 
You make the problem harder not easier. Especially if the distances between the points are fixed, you deal with a rigid body that can be described by twelve variables or so, no matter how many particles it contains. That is the whole point of the 3D treatment. For 100 particles you would have to keep track of 300 variables not just 12.

If the particles can change distances, then you are dealing with elastic bodies. These are described by continuum mechanics, which could be seen as cutting the body into an infinite number of points. But this method arrives at a global description of tensor fields in the end, because tracking a giant number of particles is much harder then dealing with a few fields in 3D.
 
I don't think it's possible. Unless what follows is wrong, there might be at least one big problem. You have a ball which rotates and choose to consider it as a point, say a point on its surface. There's a 3 dimensional wall not that far from the ball. You also consider the wall as a point, say not on its surface to complicate things. So your system consists of 2 separated points. How can you tell when the ball and the wall are in contact? If they are in contact and are both rigid bodies then it's impossible for the points to "touch each other", there will always be a distance between them and that distance would be totally unknown unless you explain us how you calculate it, starting from the fact that you have "2 points representing" 2 different rigid bodies that are in motion and nothing else.
 
Reducing a 3 dimensional problem in 3 space to a 1 dimensional problem in 3 space could not give a full description of the system (you would lose degrees of freedom in the process). However, this method is still interesting, but only as long as you know enough about the system to know whether or not the approximation is useful. Thermodynamics is basically what you're suggesting: describing lots of degrees of freedom in terms of macroscopic "one dimensional" parameters (If I understand what you're saying). With your single point on the rotating body, you may be able to uniquely specify one "type" of rotation. However, you would never know if there was any rotation along the axis passing through the point you select, and so in order to analyze the motion you would need to analyze all possible motions that your approximation allows for, and throw in a few parameters describing the state of "random" distributions of possible "spins" of your particle.
 

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