Projectile Problem: Aim 10 Meters Above Target?

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SUMMARY

The discussion centers on the physics of projectile motion and the misconception of aiming a projectile 10 meters above a target if it passes 10 meters below. The argument emphasizes that the trajectory of a projectile is parabolic, and while aiming higher may work as a rough approximation, it is not universally applicable due to varying flight paths influenced by factors such as air resistance. The effectiveness of this compensation method is contingent upon the specific details of the trajectory and the range involved, with longer distances yielding more accurate results.

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  • Familiarity with the effects of air resistance on projectile flight
  • Knowledge of range calculations in physics
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Gamerex
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My physics instructor and I were arguing about this today. It was a problem involving ranges, but the fundamental issue is this:

If you aim a projectile at a target, and the projectile passes 10 meters below the target, do you aim 10 meters above the target to compensate?
 
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I would say no. It's perhaps a useful approximation. The reason is ideal flight of a projectile is a parabola. You'd be shooting from the same spot both times. If you were to plot both trajectories out there may be one spot where the difference is 10m but not at all spots.

The real case is more complicated with air resistance blunting the parabolic flight causing the projectile to drop more quickly toward end of the flight. Again there's probably one spot where your 10m difference holds but not at all spots.

Wikipedia has an article on "range of a projectile"
 
That method of compensation will work to some extent but it depends upon the details of the trajectory. If the projectile dips 10m over a 50m range, aiming 10m high will not do the job. Over a km, the method will give a much better result. Compensating in this way relies on assuming that the flight time is the same for both elevations (and, hence, the amount of drop). In fact, it never is the same but the error is less for a less curved, flatter, trajectory (as with the high velocity 1km example).
 

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