Proving V1 + V2 + V3 + V4 = 0 in a General Tetrahedron

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Homework Help Overview

The discussion revolves around proving that the sum of vectors representing the areas of the faces of a general tetrahedron equals zero. The vectors are defined as being perpendicular to the faces and pointing outward, with their lengths corresponding to the areas of those faces.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss defining the vectors based on cross products of edges of the tetrahedron and question the correctness of their directions. There is an exploration of how to manipulate these vectors to show their sum equals zero, with references to properties of vector addition in triangles.

Discussion Status

Some participants have corrected the directions of the vectors and are working through the implications of these corrections. There is ongoing exploration of vector relationships and properties, with attempts to simplify the expressions and apply known vector identities.

Contextual Notes

Participants are working under the constraints of a homework problem, which may limit the information available for discussion. The problem involves geometric interpretations and vector manipulations that require careful consideration of assumptions about the tetrahedron's structure.

nikcs123
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Homework Statement



Given a general (not necessarily a rectangular) tetrahedron, let V1, V2, V3, V4 denote vectors whose lengths are equal to the areas of the four faces, and whose directions are perpendicular to these faces and point outward. Show that:
V1 + V2 + V3 + V4 = 0.

The Attempt at a Solution



pic6.gif


So I have a tetrahedron ABCD pictured above (ignore PQSR, only good image i could find).

So in order to define the vectors 1, V2, V3, V4, I start with one of the sides, side ABC.

To find a vector with a direction perpendicular to side ABC, I take the cross product of 2 of the edges (AB X AC). That cross product produces a vector with a direction normal to the side, but with an area that is 2x the area of side ABC. So V1 = \frac{AB x AC}{2}.

Analogously for the other 3 sides, it can be found that:
V2 = \frac{AB x AD}{2}
V3 = \frac{AD x AC}{2}
V4 = \frac{BC x BD}{2}

From here I simplify and find that: (AB x AC) + (AB x AD) + (AD x AC) + (BC x BD) = 0.

I'm stuck at this point, I think from here I might have to apply properties of cross products to deduce that the left side also equals 0, but am unsure of how to accomplish that.
 
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your directions of V2,V3,V4 are inward.. for example
V2 should be
V_2 =\frac{\vec{AD}\times\vec{AB}}{2}

similarly change V3,V4... finally use the fact that three vectors
for a triangle put head to tail add to zero... for example
\vec{AB}+\vec{BC}+\vec{CA} = 0
 
Ok so fixing the directions on the vectors I find that:

V2 = \frac{\vec{AD}\times\vec{AB}}{2}
V3 = \frac{\vec{AC}\times\vec{AD}}{2}
V4 = \frac{\vec{BD}\times\vec{BC}}{2}

(AB x AC) + (AD x AB) + (AC x AD) + (BD x BC) = 0

So I understand that the 3 vectors of a triangle put together total to 0, but I'm not sure how to apply that in this case.
 
consider ,LHS (left hand side)

LHS=V_1+V_2+V_3+V_4

=\frac{1}{2}\left(\vec{AB}\times\vec{AC}+\vec{AD}\times\vec{AB}+\\<br /> \vec{AC}\times\vec{AD}+\vec{BD}\times\vec{BC}\right)......(1)

now look at the second and third terms

\vec{AD}\times\vec{AB}+\vec{AC}\times\vec{AD}

=\vec{AD}\times\vec{AB}-\vec{AD}\times\vec{AC}

=\vec{AD}\times(\vec{AB}-\vec{AC})...(2)

but since \vec{AB}+\vec{BC}+\vec{CA} = 0

we have \vec{AB}-\vec{AC}=-\vec{BC}

plugging this into eq 2 we see that eq 2 becomes

-\vec{AD}\times\vec{BC}......(3)

we can plug above expression in the original equation 1 and LHS becomes

=\frac{1}{2}\left(\vec{AB}\times\vec{AC}-\vec{AD}\times\vec{BC}\\<br /> +\vec{BD}\times\vec{BC}\right)......(4)

from here on we want to eliminate the vertex D. for that use another vector triangle
equation

\vec{AB}+\vec{BD}+\vec{DA} = 0

and continue the manipulation...and you will get all the vectors involving
only vertices A,B and C. again finally use the triangle vector equation to get zero
 
Last edited:

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