Ray Tracing - Optics - Bend light with circular lenses

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Discussion Overview

The discussion revolves around a 2D ray tracing experiment using circular lenses to bend light around an absorbing object. Participants explore the implications of the results obtained from the ray tracer, which employs Snell's law for ray refraction and basic absorption principles.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification

Main Points Raised

  • One participant describes a ray tracer that uses Snell's law to model light refraction and absorption, featuring a central absorbing circle and surrounding circular lenses with a refractive index of 1.65.
  • Another participant expresses confusion regarding the bending of rays, suggesting that the rays appear to bend away from the object rather than around it.
  • A clarification is provided that the rays approach the absorbing object from the left and that the rays on the right are refracted around the object, not reflected.
  • A later reply agrees that the refraction appears to make sense, although the mathematical validity of the results is uncertain.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the interpretation of the ray bending; there is confusion about whether the rays are bending around the object or away from it. The discussion remains unresolved regarding the mathematical implications of the results.

Contextual Notes

There are uncertainties regarding the visual representation of the rays and their behavior in relation to the absorbing object, as well as the mathematical validation of the ray tracing results.

johanns
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Hey guys first time poster.

I have written a 2D ray tracer in Mathematica. It's very basic, all it does is use Snell's law to trace ray refraction and very basic absorption. The set up is a central absorbing circle surrounded by circular lenses. The central circle is a perfect absorber, so if a ray encounters it it is totally absorbed. The outer circles are perfect transmitters and if a ray encounters them it is refracted and transmitted.

This was just something I wanted to experiment with to see if I could bend light around and object. The results are pretty cool and the light seem to bend so perfectly I'm a bit suspicious. Can someone who know a lot about optics take a look a the results and tell me if you think they are within the realms of possibility.

The lenses have a refractive index of 1.65.

I have included a picture but I have also included a link to a vector file (.svg) which can be opened in any web browser and you can zoom into your hearts content (ctrl +)

NB the blue line is tangent to the large circle and parallel to all initial rays, so any rays that appear on the right half of the image would otherwise have been absorbed (ignoring diffraction)

1F70.png


Vector Link

Thanks
 
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I am not sure if I am just confused from your picture or what, but I believe that rays should be bending around the object, and from the picture it seems as though the rays are bending out the object. Does that make sense?

Also assuming that the rays from the right, their thickness is the amount of light that is being reflected around the object, the thickness seems to coincide with reason. Since less and less light should bend away towards the object which is what is being shown.
 
Hi there thanks for your reply. Just to clarify the rays are approaching the object from the left. The small circles are lenses which totally transmit light, and the big thing absorbs light. The rays on the right are rays that would otherwise have been absorbed by the big circle, but have instead been refracted (not reflected) around the big circle. Their thickness is just where multiple rays have lined up close together making what appears to be a thicker ray.
 
Then yes, the refraction does seem to make sense, whether it makes sense mathematically I wouldn't be able to tell you.
 

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