avant-garde
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"Real time" Vs. "Rendered" (referring to graphics)
what does this mean?
what does this mean?
The discussion revolves around the concepts of "real time" versus "rendered" graphics, particularly in the context of video games and animation. Participants explore the implications of these terms in various applications, including film production and interactive gaming.
Participants present various perspectives on the definitions and applications of real-time versus rendered graphics, with no clear consensus reached on the implications or best practices in different contexts.
Some discussions touch on the limitations of real-time rendering in terms of graphical fidelity and processing power, as well as the trade-offs involved in achieving high-quality visuals versus interactive performance.
http://www.acm.uiuc.edu/banks/feb96/toystory.htmlWhat do you get when you combine 28 animators, 117 dual and quad-processor SPARCstation 20 systems in a Renderfarm, 1,300 Renderman Shaders, 4.5 million lines of object code, and 34 terabytes of Renderman data files?
You end up with a 79 minute computer-generated animated movie...
With the success of Toy Story, the entertainment industry is now exploring areas of computer entertainment. The industry needs more than artists to make movies like this possible. Application developers are needed to create 3D programs, effects and shaders; as well as to develop the massively parallel renderfarm which took only 800,000 computer hours to generate the film's 114,240 frames. As a side note, if the producers began rendering Toy Story today on an average one-processor home computer, and the computer was used exclusively for the purpose of frame rendering, the animation would be complete in approximately 43 years.