Safely Negotiating Unbanked Curves: Slowing Car Speed for Safety

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Homework Help Overview

The problem involves a car negotiating an unbanked circular turn at a speed of 23 m/s, where a reduction in maximum static friction due to a wet patch on the road prompts a discussion on how to adjust the car's speed to maintain safety while navigating the curve.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the relationship between static friction and speed, questioning the implications of a reduced friction coefficient on the required speed to avoid slipping. There are attempts to manipulate the equation involving friction and speed, with some participants unsure about the effects of changing variables.

Discussion Status

The discussion is ongoing, with participants exploring how to adjust the speed based on the change in friction. Some guidance has been provided regarding the need to balance the equation while keeping the radius constant, but there is no consensus on the specific adjustments to the speed variable.

Contextual Notes

Participants note the lack of radius measurement as a potential source of confusion, but it is emphasized that the radius remains constant throughout the problem.

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A car is safely negotiating an unbanked circular turn at a speed of 23 m/s. The maximum static frictional force acts on the tires. Suddenly a wet patch in the road reduces the maximum static friction force by a factor of three. If the car is to continue safely around the curve, to what speed must the driver slow the car?

i have it so where mu_s = v^2/r but I don't know if that's right, help please! thanks :-)
 
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quickclick330 said:
A car is safely negotiating an unbanked circular turn at a speed of 23 m/s. The maximum static frictional force acts on the tires. Suddenly a wet patch in the road reduces the maximum static friction force by a factor of three. If the car is to continue safely around the curve, to what speed must the driver slow the car?

i have it so where mu_s = v^2/r but I don't know if that's right, help please! thanks :-)
I think you mean mu_s(g) = v^2/r. But in any case, if mu_s is reduced by 3, then v^2 must be reduced by what factor to keep the car from slipping?
 
3/r maybe?
 
The radius of the turn is constant. If you divide [tex]\mu_s[/tex] by 3, what must you do to balance your equation?
 
then you must divide the other side of the equation to balance it, so would it be ((v^2/r)/3)?
 
Exactly. But the only thing you're allowed to change is v.
What should you do to v to get the whole expression to equal [tex]{\frac{v^2}{3r}[/tex]?
 
I'm not sure...not having the radius measurement is throwing me off
 
It doesn't matter what the radius is. It doesn't change.
You have [tex]\frac{v^2}{r}[/tex]
You need to divide all of that by three, but you're NOT allowed to touch r. All you're allowed to change is v. What might you do to v so that

[tex]\frac{v^2}{3r}=\frac{(v')^2}{r}[/tex] ?
 
I tried to divide by 3 again...what is v prime??
 
  • #10
quickclick330 said:
I tried to divide by 3 again...what is v prime??

The speed the driver must slow down to in order to continue along the curve safely. This is what you are trying to solve for.
 
  • #11
quickclick330 said:
I tried to divide by 3 again...what is v prime??

v prime is your new velocity. The one that makes the origianl exprssion (v^2/r) get divided by 3.
 

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