Nukes could simply be a more *covert* means of mass destruction since you don't need a massive launcher and projectile, just a 300 pound small warhead. Also, your weapon doesn't have to be one round, it could fire a burst of rounds at less velocity and accomplish the same thing without destroying the weapon itself.i'm not gonna do it. i'm comitted to the magnetically accelerated slug even if the nukes are more feasable option. i'm at the point where the storyline is more important. maybe the target race has fission damping technology that wouldn't allow nukes to work.
I'm not sure what that would do. I don't think it would make the recoil easier to manage, probably the opposite actually. As long as the recoil isn't too high it can be managed. Another option is to increase the length of the "barrel" of the weapon and increase the time it takes to accelerate the object to your required speed. That would reduce the force delivered to the weapon/ship and make it easier to manage, plus make your counterthrusting more effective.Drakkith, thanks for the input. the multiple round option would make the weapon effective on other ships also.
anybody;what if i made the each successive magnet more powerful than the previous magnet? would that make a recoil mechanism effective with the larger slug? also i would counter thrust so no inertial dampering would be necessary.
Note that each successive magnet is going to be acting on a round that is moving successively slower, so there's no need for each one to be stronger than the last....what if i made the each successive magnet more powerful than the previous magnet?