Should We Create Specialized Landmark Game Threads Based on UNESCO Categories?

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Discussion Overview

The discussion revolves around the idea of creating specialized landmark game threads based on UNESCO categories, including Cultural, Natural, and Mixed. Participants explore the potential benefits and drawbacks of having multiple threads versus a single, unified game format, as well as suggestions for rules regarding hint intervals and game duration.

Discussion Character

  • Debate/contested
  • Conceptual clarification
  • Exploratory

Main Points Raised

  • Some participants propose creating specialized threads based on UNESCO categories to cater to individual preferences.
  • Others argue that maintaining a single landmark game would concentrate efforts and enhance collaboration, making the game more engaging.
  • Concerns are raised about the proposed 24-hour limit for threads, with some suggesting it may discourage participation and lead to a lack of seriousness in the game.
  • A participant suggests implementing designated hint intervals to keep the game active, proposing that hints should be given within the first two days and then daily until completion.
  • Some express a preference for the current random variety of the game, indicating that not all participants need to engage with every thread.
  • There is mention of a potential division between a "junior" version and an "expert" version of the game to accommodate different player interests and skill levels.
  • One participant expresses frustration with the current state of the game, noting that more players have left than joined.

Areas of Agreement / Disagreement

Participants do not reach a consensus on whether to create specialized threads or maintain a single game format. There are competing views on the effectiveness of the proposed 24-hour limit and the need for hint intervals, with some supporting modifications while others prefer the existing rules.

Contextual Notes

Limitations include varying definitions of what constitutes an "insignificant" game and differing opinions on the ideal pace and structure of the game, which may affect player engagement.

Who May Find This Useful

Participants interested in game design, community engagement, and those who enjoy collaborative online games may find this discussion relevant.

Andre
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Seeing discussions about what people like and what turns off at the landmark game, perhaps it's an idea to have several specalistic Landmark threads, each suiting the individual wishes best. A criterium for threads could be the three categories of the UNESCO heritage list, namely Cultural, Natural and Mixed. In addition, I also propose a speed thread in which landmarks live only 24:00 hours maximum. so no more insignificant island weeks. As after 24:00 hrs after posting, it dies automatically and the first one there can post a new one.

Any thoughts? With some support I would proceed.
 
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My primary thought is that it is better to have 1 ok landmark games then 4 landmark games where some people like some, and others don't like them.

This concentrates everyone's effort onto the same problem, making it a more active and interesting thread...the more people are collaborating together the more fun it is. If there were 3 or 4 of these threads in here tomorrow, I would probably stop participating.

With that said, I don't see anything wrong with retiring the old contest and modifying the rules for a new one...I just think that people should try to come to a moderate consensus first.

Personally, I don't have any problem with the present set of rules. I did mention that I think the most fair way to choose hints is to just have the hint-giver give hints whenever it is convenient for them, but I don't think that sort of thing needs to be mandated as a rule.

I think that 24 hours is way too short. This isn't the only thing to do on the internet, and if they got automatically killed in that very short period of time...it would just make it easier to say "nah..dont know it, I'll just wait for it to die" and pretty quickly nobody is even taking the contest seriously anymore.

However it does make sense to have a worst-case resolution strategy. Worst case: someone posts a picture that is impossible, then wanders off and never gives hints anymore. So it's my suggestion that there be designated hint-intervals. You must give a hint within the first 2 days, then 1 hint per day until completion. If you go 24 hrs without posting a hint, then your landmark is forfeited. This would keep the game from dying.
 
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the problem is that more people left the game than were attracted. hey it's not a duty. If you don't like it you go, as did many. The trick of four games is to keep the people interested. And currently I'm not interested anymore either.
 
I personally like the totally random variety. If it's something I can't be bothered with (such as apparently anonymous landscapes) then I don't have to try that one.

It would however be helpful to establish a guideline that at least one hint every 24 hours or so would be useful when no-one is getting it.
 
then with any next insignificant island week you lose people
 
Andre said:
the problem is that more people left the game than were attracted. hey it's not a duty. If you don't like it you go, as did many. The trick of four games is to keep the people interested. An currently I'm not either.

note -- I just added a bunch of comments in an edit while you were replying.

The thing about this type of game is that it's not for everyone. This is a game of detective work, patience, and world knowledge. If you try to reduce the game to the lowest common denominator player, then you end up with a game that is no longer fun to the people who would take it seriously.

Perhaps there could be a a single separation between a "junior" version and an "expert" version. The junior version could have some additional rules to make it going at a fast pace, and the expert version would be basically like what we've already got...which caters more to the people who enjoy the challenge. Any more divisions than this, and it would really risk dividing the player-base too much.
 
well I tried and I pass

Have a good game
 

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