Simple math model for a Particle Image Velocimetry system

Click For Summary
SUMMARY

This discussion focuses on developing a mathematical model for a Particle Image Velocimetry (PIV) system, specifically addressing the calculation of radiance emitted by a particle illuminated by a 532nm laser. The user outlines a series of equations to determine irradiance, power hitting the particle, and radiance emitted, while seeking clarification on the concepts of scattering and reflection. Key insights include the relevance of Mie scattering for particles around 50 microns in size and the importance of using the correct albedo in calculations. The discussion emphasizes the need for precise mathematical modeling in PIV applications.

PREREQUISITES
  • Understanding of Particle Image Velocimetry (PIV) systems
  • Familiarity with Mie scattering theory
  • Knowledge of radiative transfer equations
  • Basic principles of optics, including irradiance and albedo
NEXT STEPS
  • Research Mie scattering and its application in optical systems
  • Study the derivation of radiative transfer equations for spherical particles
  • Explore the effects of albedo on light scattering and reflection
  • Investigate the mathematical modeling of irradiance in laser systems
USEFUL FOR

Researchers and engineers working in fluid dynamics, optical engineering, or anyone involved in the development and optimization of Particle Image Velocimetry systems.

TT_003
Messages
3
Reaction score
0
TL;DR
I am developing a simple mathematical model for a Particle Image Velocimetry (PIV) system. My goal is to calculate the resulting radiance L_r emitted by a particle illuminated by a 532 nm laser.
Hello togehter,

I am new to this forum and hope this post followed all the guidelines here (I tried to summarized my issue as clean as possible, two pictures are attached). I would appreciate every help:

I am doing research on a Particle Image Velocimetry (PIV) system. For this I want to set a simple math model for the system. I hope you can help me out. Regarding this I have 2 main Questions.

1. I am trying to find a math model which is describing what is happening in a simple Particle Image Velocimetry System. So I have a laser with a wavelength of 532nm (the laser has a power of P_L and the beam radius is r_b), which is for example hitting a particle in air with a radius of r_P = 50um (the whole sphere is completely in the beam). What is the resulting radiance L_r [in W·sr⁻¹·m⁻²] emitted by the illuminated particle (the radiance L_r I want to use later to calculate the amount of light that hits my camera system)?
The camera is in a distance d_c to the particle and is in a position where the laser light can not reach the camera directly (only the light which comes from the illuminated particle).
Attachement 1 - Equations.webp
Attachement 2 - Variable Description.webp

So my thoughts on the steps are (the equations are in attachement 1, and description of all variables are in attachement 2):
A. [Equation 1.1] Calculate irradiance I_L of my laser -> used simple top hat model for the laser
B. [Equation 1.2] Calculate power P_P which hits the particle (modeling as a sphere) -> using cross section of the sphere as the area
C. [Equation 1.3] Calculate the power P_r which leaves the particle -> Alpha is the Albedo of the particle
D. [Equation 1.4 - 1.6] Calculate radiance coming from the particle (assuming that the light is going in all direction equally [isotrop]) -> using the sphere surface as the area (A_r). W is the solid angle (using the distance d_c to the camera as r and the "big" sphere surface area in the distance d_c as A)
E. [Equation 1.7] Result is in equation 1.7

My biggest uncertainty is in step C and D -> Did I have the correct thought here?

2. So the effect on the sphere: is it scattering or body reflection? Or are both the same (I am a little confused about that)? Can I use the Albedo alpha here?

Thanks in advance for the help! I would appreciate every help.

P.S. if the calculation steps A-E are not correct or are confusing you can also ignore it and suggest a new mathematical way for the 1st question. Thank you so much!
 
Science news on Phys.org
I thought that, to get a better overview of the scenario, I add another image showing the setup and the problem statement. I hope the scenario is clearer that way. I would appreciate every help. Thank you in advance!
Attachement 3 - Overview Picture.webp
 
I suspect the concept you are seeking is Mie scattering.
 
berkeman said:
Even though his particle size is about 100x the laser wavelength?

https://en.wikipedia.org/wiki/Mie_scattering
Mie scattering applies to spherical particles with a size on the order of the wavelength of the incident light or larger. If they get sufficiently large, it turns into just a typical reflection rather than a true scattering event. I would think 50 microns still falls within the Mie scattering model.
 
Thank you for the replies. So the particle size is 50microns or greater. The value is an example, but to keep the math model as simple as possible I wanted to consider the typical geometric case (so that the particle emits the light isotropically).

Any idea whether my calculations are correct, especially steps C and D? Thank you again for any help.
 
The radar cross section of a sphere is simply pi r^2, its cross sectional area. The energy hitting this area is then reflected isotropically. Mie scattering will occur when the sphere is around its resonant frequency, which does not seem applicable in this case.
 
  • Informative
Likes   Reactions: berkeman

Similar threads

  • · Replies 2 ·
Replies
2
Views
2K
  • · Replies 14 ·
Replies
14
Views
3K
  • · Replies 40 ·
2
Replies
40
Views
5K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 3 ·
Replies
3
Views
5K
  • · Replies 66 ·
3
Replies
66
Views
7K
  • · Replies 27 ·
Replies
27
Views
10K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 12 ·
Replies
12
Views
5K
  • · Replies 13 ·
Replies
13
Views
6K