Simulating rocket launches using excel

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SUMMARY

This discussion focuses on simulating rocket launches using Excel, specifically a two-stage LOX/RP-1 rocket weighing 7000 kg. The simulation aims to reduce launch costs by utilizing a mass driver to accelerate the rocket to 1200 m/s at a 45-degree angle. Key challenges identified include accurately calculating the rocket's angle relative to its velocity vector and managing air pressure variations. The simulation serves as a baseline for further engineering inquiries rather than a pure physics model.

PREREQUISITES
  • Understanding of rocket propulsion systems, specifically LOX/RP-1 fuel.
  • Familiarity with Excel spreadsheet functions and modeling techniques.
  • Knowledge of basic physics principles related to projectile motion.
  • Experience with engineering simulations and data analysis.
NEXT STEPS
  • Explore advanced Excel techniques for dynamic simulations, such as using VBA for real-time calculations.
  • Research the effects of varying launch angles on rocket performance and fuel efficiency.
  • Investigate the use of mass drivers in aerospace engineering and their impact on launch costs.
  • Learn about control systems in rocketry, including the role of RCS (Reaction Control System) and gimbaled engines.
USEFUL FOR

Aerospace engineers, simulation developers, and enthusiasts interested in rocket design and cost optimization strategies will benefit from this discussion.

TESLER
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Hello everyone,
Over the past year, I have been trying to simulate the launch of a rocket to orbit using excel. I have been pretty successful, and I have what I think to be a mostly working product. However, it has some problems that may be affecting the results.

First, I'l explain roughly what I have done, and the main idea behind the project.

So anyone who is fairly well acquainted with modern rocketry knows that when a rocket takes off, most of its mass and volume are occupied by propellants at 85-90%, with maybe 8-10% being for the structure/infrastructure, and the remainder being payload. However, I was wondering if there could be a way of making rockets less expensive, by removing the need for some of that fuel. For this I have simulated launching the rocket at 45 degrees, using a mass driver to accelerate the rocket to around 1200m/s, and therefore improving the ratio of fuel to payload, and decreasing launch costs. The attached spreadsheet simulates the launch of a 7000kg LOX/RP-1 two stage rocket, capable of putting around 200kg in orbit (around 450 if the mass of the second stage is included). As a note, this is not intended to be a pure physics sim, and therefore it is not perfect. Instead, it is a simulation of a complex engineering problem, which provides a solid baseline for further inquiry.

However, there are a few problems which I can see affecting my results.

The first is that the angle of the rocket to the ground is quite a problem to figure out. Since the spreadsheet calculates for the rocket every 2 seconds, I assumed the angle would be the approximately the same as what it had been 2 seconds before. However, that assumes that the rocket is always pointing in the same direction as its velocity vector. If anyone has any other ideas for improvements, I would be very appreciative.


Unfortunately, the file is around 4mb, therefore too large to attach to this forum. Instead, download it here!

http://www.mediafire.com/view/?jgt7e0gc4wt4g47


Thanks, TESLER
 
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However, that assumes that the rocket is always pointing in the same direction as its velocity vector.
You have column B (RCS) to avoid that, right?

Air pressure has some weird steps.
 
Yeah, column B represents the control from engine gimbals/Vernier rockets/or fins in the exhaust that would allow the rocket to control its orientation. For the sake of simplicity, I had these inputs completely overpower the natural orientation of the rocket. Realistically, it would be slightly different, but I'm not hugely bothered about that...
 

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