Solving parallel vectors, quicker method

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Homework Help Overview

The discussion revolves around the concept of parallel vectors within the context of vector mathematics. The original poster attempts to solve a problem involving the determination of a scalar that makes a given vector expression parallel to another vector. The problem involves algebraic manipulation and understanding of vector relationships.

Discussion Character

  • Exploratory, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants discuss various methods for determining parallel vectors, including algebraic manipulation and the use of the cross product. The original poster expresses uncertainty about the efficiency of their approach and seeks alternative methods. Questions about measuring the bearing of a vector are also raised, indicating a broader exploration of vector concepts.

Discussion Status

The discussion includes affirmations of the original poster's solution and the exploration of different methods, such as the cross product and dot product, to analyze vector relationships. Participants share insights and suggest further reading, indicating a productive exchange of ideas without reaching a definitive consensus on the best method.

Contextual Notes

Some participants mention constraints related to textbook content and the timing of their studies, indicating that certain concepts may not yet be fully explored by all contributors.

riddle
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Ok, so I'm new to vectors, and I've been reading up on them and I think I understand how parallel vectors work, or at least instinctively.
a || xa, where x is a constant.

So I started doing some questions from my textbook, and I could manage, but I'm not sure if what I'm doing is the most efficient way to solve the problems.

For example:
Find s if 3i+4j -s(i-2j) is parallel to 2i + j

What I've done is:
3i+4j -s(i-2j)
=> 3i+4j -si + 2js = x(2i+j)
=> i(3-s) + j(4+2s) = 2xi+jx
=> 3-s = 2x, and
4+2s = x
=> 3-s = 2(4+2s)
=> 3-s = 8 + 4s
=> 3-8 = 4s + s
=> -5 = 5s
=> s = -1

When it comes to math I've never believed in there being a "correct" way to do stuff, but in this case, is there a "better" way to do these sorts of problems?
 
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Your solution is correct, and there is no "better way" in Maths. There can be shorter or simpler ways, but your method is simple enough. You can make it more complicated if you like:smile:

ehild
 
yay.
And yeah like I said, I agree, there is no "better" way, solving a problem quickly just compensates for what could have been enjoyed through the frustration of anwering the question.
Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?
 
riddle said:
yay.

Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?

Sorry, I don't know what the bearing of a vector is. I never heard it. Could you please explain? Or it is better to start a new thread.

ehild
 
riddle said:
yay.
And yeah like I said, I agree, there is no "better" way, solving a problem quickly just compensates for what could have been enjoyed through the frustration of anwering the question.
Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?

The short answer is with a protractor, plotter, or some other device.

I assume you meant calculate; in which case you find the slope of the vector, from that you can use trig to get the angle.
 
Yeah, ok, I'd figured out what it meant yesterday, thanks anyway.
 
There is another method, called the cross product, it's probably lurking a few pages ahead in your textbook! If not, Google. If two vectors a and b are parallel, their cross product, a x b = 0. It's defined for vectors in 3 dimensions, but you can still use it in your 2 dimensional example by just setting the third component of each vector equal to 0.

((3 - s)i + (4 + 2 s)j) x (2i + 1j) = (-5 -5s)k

which is 0 when s = -1, as you found. When you see the fiddly formula for calculating the components, you might wonder whether it's quicker. But you'll get use to it with practice, and it's certainly quick if you have a computer handy. E.g. in Mathematica:

Code:
In[1]:= Cross[{3 - s, 4 + 2 s, 0}, {2, 1, 0}] == 0

Out[1]= {0, 0, -5 - 5 s} == 0
 
You can find the angle between two vectors using what's called the dot product: a . b = |a| |b| cos(a,b), where |a| is the length of a, and cos(a,b) the cosine of the angle between them. a . b can be calculated by multiplying corresponding components and adding them together to give a number: (a1 i + a2 j + a3 k) . (b1 i + b2 j + b3 k) = a1 b1 + a2 b2 + a3 b3. So the angle is

Cos-1((a . b)/(|a| |b|)).

If you want the angle between a vector and one of the coordinate axes, dot it (that is, take its dot product) with the appropriate basis vector, e.g.

Cos-1((a . i)/(|a|)),

the length of i being 1.
 
Yeah, the dot product stuff is in the next book. I'm going to start that in a week or two. Can't wait =)
 
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