Solving Velocity Problems: Initial Velocity 80 m/s

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A ball thrown upward with an initial velocity of 80 m/s is in the air for 16.33 seconds and reaches a maximum height of 326.26 meters. The user struggles with calculating when the ball is 20 meters above the ground and the velocity upon hitting the ground. For part (c), the correct approach involves using the kinematic equations, specifically setting the displacement to 20 meters. To find the velocity when the ball hits the ground, the user is advised to apply the appropriate kinematic formulas. Understanding the signs in these equations and possibly using a graph for analysis can clarify the motion of the ball.
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Hi,

Im having a problem solving one part of a question..

1) A ball is thrown upward with the initial velocity of 80 m/s.
a- How long is the ball in the air? 16.33s
b- What is the greatest height reached by the ball? 326.26m
c- when is the ball 20m above the ground?
I think I am doing this wrong, but I put 20 = v_0*t, 20/V_0 = t and i get 0.25s
d- what is the velocity of the ball, when it hits the ground?
On this one I am totaly lost, but I managed to get sqrt(2g+v^2+h) which I know is wrong.

I think a and b are correct but I am not so sure about the c and d, If you can read over it and see if it right I would appreciate it..

Thank You.
 
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Both c) and d) is wrong; how did you get a) and b)?
 
for a) v=v_0 + at, t =2(v_0-V)/g = 16.33s Thats how I got a.

for b) h = v^2/2g = (80 m/s)^2/2(9.8)= 326 m

but I don't know how to get c or d
 
Hi

If you're having trouble doing this, you might want to consider reviewing the familiar kinematic equations:

v = v_{0} + at
v^2 = v_{0}^2 + 2a(S-S_{0})
S = S_{0} + v_{0}t + \frac{1}{2}at^2

More importantly you will want to know when to apply which and/or the signs to be used. Chose a particular direction as positive and prefix the sign accordingly. For part (c), S = y = 20m, S_{0} = 0 and v_{0} = 80 m/s.

Secondly you should draw a graph for velocity vs time and 'integrate it' to get the displacement/time profile. The zero crossings and horizontal slopes (extrema points) will gave you a fair idea of the motion of the ball. After you're comfortable you can switch back to a purely algebraic approach to solve such problems though graphically they are easier to analyze.

Hope that helps...

Cheers
Vivek
 
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