Time for two point masses to collide under gravity

In summary, the time it takes two point masses to collide solely due to the force of gravity is equal to the distance apart multiplied by the gravitational constant.
  • #1
KingNothing
882
4
As a thought experiment, I have attempted to calculate the time it takes two point masses to collide solely due to the force of gravity. The final answer I got was this:

[tex]t=\frac{R^\frac{5}{2}2\sqrt{2}}{5\sqrt{G}\sqrt{m_1+m_2}}[/tex]

Where G is the gravitational constant, R is the distance (at the beginning) and the m's are the two masses. It is assumed they begin from rest. (relative to each other).

Is this correct? If not, I can post my steps when I'm done with work. How sad is it that I've spent my lunch break doing this?
 
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  • #2
[tex]r''(t)r(t)^2 + GM = 0[/tex]

I have no idea how I would go about solving that, so I'm assuming that's not what you did.

EDIT: Your equation doesn't seem to satisfy the diff eq I posted.
 
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  • #3
The units seem off too [itex]{\frac {{m}^{5/2}}{\sqrt {{\frac {{m}^{3}}{{\it kg}\,{s}^{2}}}}}}{
\frac {1}{\sqrt {{\it kg}}}}.
[/itex]
 
  • #4
Hint, Kepler's Law holds even for extremely elliptic orbits.
 
  • #5
bp_psy said:
The units seem off too [itex]{\frac {{m}^{5/2}}{\sqrt {{\frac {{m}^{3}}{{\it kg}\,{s}^{2}}}}}}{
\frac {1}{\sqrt {{\it kg}}}}.
[/itex]

Yes, this simplifies to [itex]ms[/itex].
 
  • #7
  • #8
Answer's right, but why bother with all that algebra?

[tex]T^2 = \frac{4\pi^2 a^3}{G(m_1+m_2)}[/tex]

[tex]\tau = \frac{T}{2} = \frac{\pi a^{3/2}}{\sqrt{G(m_1+m_2)}} = \frac{\pi r^{3/2}}{2\sqrt{2G(m_1+m_2)}}[/tex]
 
  • #9
a is the semi-major axis, which is half of the longest separation between two bodies. Since in the question above they start at distance r away from each other, a=r/2.
 
  • #10
K^2 said:
Answer's right, but why bother with all that algebra?

[tex]T^2 = \frac{4\pi^2 a^3}{G(m_1+m_2)}[/tex]

[tex]\tau = \frac{T}{2} = \frac{\pi a^{3/2}}{\sqrt{G(m_1+m_2)}} = \frac{\pi r^{3/2}}{2\sqrt{2G(m_1+m_2)}}[/tex]

Are you saying my original answer is correct, or are you referring to someone else here? Sorry :)

And if my answer is correct, I prefer it over anything with pi in it.
 
  • #11
Your answer is completely wrong, including the units. I'm referring to result that rcgldr linked to. It gives correct derivation of the fall time via integration of the forces. I merely show a much simpler way to arrive at the result by taking Kepler's Laws for granted.
 
  • #12
K^2 said:
I'm referring to result that rcgldr linked to. It gives correct derivation of the fall time via integration of the forces. I merely show a much simpler way to arrive at the result by taking Kepler's Laws for granted.
I think the point was to derive the formula. The OP could have asked to derive the formula for Kepler's law.
 
  • #13
From practical perspective, you need to solve the problem by simplest means using the sort of things you should just know. I'd count Kepler's Laws as "should just know" material, meaning they can be used gratis for solving problems.

From perspective of complete knowledge, you are absolutely right, but that still leaves two options. Either do it the hard way, or derive Kepler's Laws first. I'd take the second route, since T²~a³ law can be derived from conservation of angular momentum and energy without having to deal with the differential equations.

And at very least, use it to verify your hard work. There is no need to run numeric integration to check your solution when there is such a simple analytic tool available. I'd also say, "Look what happened to OP," but he didn't even check the units, so it's a moot point.
 
  • #14
K^2 said:
I'd also say, "Look what happened to OP," but he didn't even check the units, so it's a moot point.

Please, explain what happened to me. Sorry I got the units wrong - no need to get snappy about it.
 
  • #15
I'm not being snappy. It's just a trivial check. See if units of your answer make sense. Yours are meters*seconds. Once you see that, there is no need to ask if the formula is right or wrong. It can't possibly be right if the answer isn't in seconds. The fact that all of the coefficients are also wrong is irrelevant at that point.

If you don't want to use Kepler's Law for computation, at least use it to check yourself. But like I said, if you don't even bother to check units, then that's a moot point.
 
  • #16
It's not that I "don't even bother to check units", I just happened to not do so in this case. This wasn't an academic exercise where I'm obligated to be extremely thorough.

It was me playing around and brushing up on math during my lunch break over a chicken sandwich. Thank you for the physics/math help, but I would politely ask that you consider how your extra comments might be received. I don't want you to think (or worse, imply) that I'm somehow dumb or lazy for not figuring that out myself.

I'll check the math and see where I went wrong when I have time later this week.
 
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  • #17
K^2 said:
There is no need to run numeric integration to check your solution when there is such a simple analytic tool available.
True, but I already have numeric integration methods setup in spreadsheets, so it wasn't difficult and doing this was more like a hobby (like riding a bicycle instead of a motorcycle), instead of a task I needed to accomplish where the time factor was important. Plus I thought Arildno's integration trick was a nice way to solve what seemed to be a difficult integral.
 
  • #18
I want to do this with integration. Where did I go wrong in setting up my integral?

[tex]F=G\frac{m_1m_2}{r^2}=m_1a_1=m_2a_2[/tex]
[tex]a_1=G\frac{m_2}{r^2}, a_2=G\frac{m_1}{r^2}[/tex]
[tex]a_{total}=G\frac{m_1+m_2}{r^2}[/tex]
[tex]d=\frac{1}{2}at^2, d=r, a=\frac{2r}{t^2}[/tex]
[tex]\frac{2r}{t^2}=G\frac{m_1+m_2}{r^2}[/tex]
[tex]t=\sqrt{\frac{2r^3}{G(m_1+m_2)}}[/tex]
[tex]T=\int^R_0{\sqrt{\frac{2r^3}{G(m_1+m_2)}}}\,dr[/tex]

I've always thought of integrals as summing up a bunch of (infinitely) small pieces. So in this case I am trying to sum up all the little amounts of time from r=0 to r=R. I know it's wrong, but where did I go wrong?
 
  • #19
KingNothing said:
[tex]d=\frac{1}{2}at^2, d=r, a=\frac{2r}{t^2}[/tex]

From what I know this formula works only for constant acceleration which is not the case in this problem. You should look at the derivations in the threads posted above they are very nice.
 
  • #20
KingNothing, read some introductory text on differential equations. Or if possible, take a course.
 
  • #21
K^2 said:
KingNothing, read some introductory text on differential equations. Or if possible, take a course.

I took DiffEq a few years ago. Maybe you could help by pointing out the first mistake I made? This is how I brush up on my skills, by posting on PF, I'd rather not retake any courses.
 
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What is the equation for the time it takes for two point masses to collide under gravity?

The equation for the time it takes for two point masses to collide under gravity is t = √(2r3/G(M1+M2)), where t is time, r is the distance between the two masses, G is the gravitational constant, and M1 and M2 are the masses of the two objects.

How does the distance between the two masses affect the time it takes for them to collide?

The distance between the two masses is directly proportional to the time it takes for them to collide. This means that as the distance between the masses increases, the time it takes for them to collide also increases.

What happens to the time it takes for two point masses to collide under gravity if the masses are increased?

If the masses of the two objects are increased, the time it takes for them to collide will also increase. This is because the gravitational force between the two objects is directly proportional to their masses, and a stronger force will require more time for the objects to collide.

How does the gravitational constant affect the time it takes for two point masses to collide?

The gravitational constant, denoted as G, is a universal constant that determines the strength of the gravitational force between two objects. As G increases, the time it takes for two point masses to collide will decrease. This is because a stronger force will cause the objects to collide at a faster rate.

Can the equation for the time it takes for two point masses to collide under gravity be applied to real-life scenarios?

Yes, the equation can be applied to real-life scenarios. It is often used in physics and astronomy to calculate the time it takes for astronomical bodies, such as planets or stars, to collide under the influence of gravity. However, it is important to note that this equation is a simplified model and may not account for all factors in a real-life scenario.

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